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Showing all 12 results Save | Export
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Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
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Lukác, Stanislav; Gavala, Tadeáš – ICTE Journal, 2019
The probability is exceptional in the teaching of mathematics because students often have difficulties to understand the basic terms and the problem solving strategies. Understanding lacks of the probability concept and various types of misconceptions arise from the misleading intuition and misinterpretations of experience with the stochastic…
Descriptors: Interaction, Worksheets, Visualization, Probability
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Kidron, Ivy – International Journal for Technology in Mathematics Education, 2018
In this paper I analyze students' conceptual understanding of the quality of polynomial approximation. In particular, I analyze to what extent the interactive play with various methods of interpolation enables the students to build visual pictures that help understanding the formal mathematical statements. The role of the Mathematica software in…
Descriptors: Algebra, Mathematical Formulas, Concept Formation, Interaction
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Shapiro, Ben Rydal; Hall, Rogers P.; Owens, David A. – International Journal of Computer-Supported Collaborative Learning, 2017
There are many approaches that support studies of learning in relation to the physical environment, people's interaction with one another, or people's movement. However, what these approaches achieve in granularity of description, they tend to lose in synthesis and integration, and to date, there are not effective methods and concepts to study…
Descriptors: Instructional Design, Interaction, Geography, Geography Instruction
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
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Liang, Hai-Ning; Sedig, Kamran – International Journal of Computers for Mathematical Learning, 2010
Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…
Descriptors: Experimental Groups, Control Groups, Visualization, Interaction
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Hemphill, Hoyet – TechTrends, 2001
Explains instructional syntax analysis, a tool to demonstrate and analyze the interaction and communication between the computer instructional system and the computer user. Focuses on two areas of technology-based instruction: modeling/visualization and online learning. Discusses the rating of interactivity on scales of immersion and of…
Descriptors: Computer Assisted Instruction, Interaction, Man Machine Systems, Online Courses
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Search, Patricia – 1993
Hypermedia computing now makes it possible to integrate media into interactive programs with the potential to expand the use of visualization in science, art, and other professional disciplines. After an overview of some visualization issues in hypermedia, a research project called "HyperGlyphs" at Rensselaer Polytechnic Institute in…
Descriptors: Art, Computer Assisted Instruction, Computer Software Development, Guidelines
Popolov, Dimitri; Callaghan, Michael; Luker, Paul – 1998
This paper describes a prototype software tool for support of peer-to-peer conversation in distance education courses in text-based asynchronous mode, utilizing the visual structure of multiple threads of conversation. The theoretical basis for this design is a comparative analysis of oral, written, and electronic communication that enables the…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development
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Smith, Glenn Gordon; Middleton, James A. – Australian Educational Computing, 2003
This study compared interaction with a computer vs. observation as learning situations for low and high ability student's learning of spatial visualization and geometric transformations. Thirty-two fifth grade boys took the Differential Aptitude Test, Space Relations Subset (DAT), and then participated in the experiment. Pre-test and post-test…
Descriptors: Protocol Analysis, Low Achievement, Observational Learning, Aptitude Tests
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers