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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
Lohr, Linda L. – Educational Technology, 2000
Discusses graphical user interfaces used for instructional purposes in educational environments, which promote learning goals, and in support environments, which promote performance goals. Explains three key principles of perception and gives guidelines for their use, including the figure/ground principle, the hierarchy principle, and the gestalt…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Interfaces, Educational Environment
Peer reviewedRimar, G. I. – Journal of Computer Assisted Learning, 1996
Effective message design for screen-based computer or video instructional programs requires knowledge from many disciplines. Evaluates current conventions and suggests a new set of guidelines for screen-based designers. Discusses screen layout, highlighting and cueing, text font and style, text positioning, color, and graphical user interfaces for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Interfaces, Electronic Text
Peer reviewedSkaalid, Bonnie – Canadian Journal of Educational Communication, 2001
Describes a Web site that introduces novice Web users to principles of design and navigation of instructional Web sites. Discusses the process involved in designing the site, lessons learned while developing it, and recommendations for further research. Includes a list of research-based guidelines derived from the literature in the areas of screen…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, Educational Resources
Elliott, A. C.; Beacham, N. A.; Alty, J. L. – 2002
An application specific style guide was produced for a large web-based multimedia and hyper-media learning project. It was introduced to 15 different sets of developers at Universities in disparate locations to promote consistency and good HCI practice for the whole project. This paper discusses the reactions to the use and practicality of the…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Guided Design
Reisman, Sorel – 1994
This book contains 18 chapters, written by different authors, on preparing for the future of multimedia computing (MMC). It is organized into four sections which focus on the following areas respectively: technology, applications and benefits, applications and development, and end users. The first section concerns the relationship between MMC…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, Digital Computers

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