NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lee, Kiyoung; Kwon, Oh-Woog; Kim, Young-Kil; Lee, Yunkeun – Research-publishing.net, 2015
This paper presents a hybrid approach for correcting grammatical errors in the sentences uttered by Korean learners of English. The error correction system plays an important role in GenieTutor, which is a dialogue-based English learning system designed to teach English to Korean students. During the talk with GenieTutor, grammatical error…
Descriptors: Grammar, Error Correction, Error Analysis (Language), Educational Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Marefat, Hamideh; Rezaee, Abbas Ali; Naserieh, Farid – Journal of Information Technology Education: Research, 2016
In recent years, gloss presentation format or the location where a gloss appears with respect to its related target word has received renewed attention. Research suggested that different gloss presentation formats could have differential effects on reading comprehension and/or vocabulary learning. This study hypothesized that the effectiveness of…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zottmann, J. M.; Goeze, A.; Frank, C.; Zentner, U.; Fischer, F.; Schrader, J. – Interactive Learning Environments, 2012
Analytical competency in classroom situations can be seen as a crucial aspect of teachers' professional competency. While case-based learning is considered to have great potential for teacher education, particularly with respect to the promotion of teachers' analytical skills, there have been very few attempts to investigate the effects of…
Descriptors: Foreign Countries, Competence, Preservice Teacher Education, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology