Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 10 |
Descriptor
| Computer Assisted Instruction | 28 |
| Educational Objectives | 28 |
| Computer Simulation | 17 |
| Simulation | 12 |
| Educational Technology | 11 |
| Teaching Methods | 10 |
| Instructional Design | 8 |
| Higher Education | 6 |
| Role Playing | 6 |
| Student Attitudes | 6 |
| Educational Games | 5 |
| More ▼ | |
Source
Author
| Bassoppo-Moyo, T. C. | 1 |
| Baveye, Philippe C. | 1 |
| Baylor, Amy L. | 1 |
| Berg, J. M. | 1 |
| Berg, Roger | 1 |
| Bositis, David A. | 1 |
| Brenner, Lisa P. | 1 |
| Butler, Brian S. | 1 |
| Carsten Lecon | 1 |
| Chabalengula, Vivien Mweene | 1 |
| Chang, Chun-Yen | 1 |
| More ▼ | |
Publication Type
Education Level
| Postsecondary Education | 6 |
| Higher Education | 5 |
| Elementary Secondary Education | 2 |
| Adult Education | 1 |
Audience
| Practitioners | 4 |
| Teachers | 3 |
Location
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| California (Los Angeles) | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| Greece | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
Suijing Yang; Daniel Taylor-Griffiths; Fabienne van der Kleij; Pauline Taylor-Guy; Ralph Saubern – Australian Council for Educational Research, 2025
Many existing reviews of educational technologies focus on the affordances of specific types of technology rather than how different technologies can be designed and used to achieve specific teaching and learning objectives. Furthermore, there appears to be a widely held assumption that the use of educational technology will result in improved…
Descriptors: Teacher Empowerment, Educational Technology, Technology Uses in Education, Technology Integration
Kantisa, Piyapan; Sitthitikul, Pragasit – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This article aims to provide an extensive review of web-based instruction (WBI), implemented within the realm of English language teaching (ELT). WBI is a teaching method that utilizes computer technology to promote learning experiences by leveraging the internet and web applications. It is suggested that educators carefully consider the related…
Descriptors: Web Based Instruction, Teaching Methods, English (Second Language), Second Language Learning
Hsu, Chung-Yuan; Moore, David Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
The Goal-based Scenario method is a design model for applying simulations to instruction. This portfolio item describes an implementation of Goal-based Scenarios for the teaching of statistics. The application demonstrates how simulations can be contextualized and how they can allow learners to engage in legitimate inquiry in the pursuit of their…
Descriptors: Teaching Methods, Computer Assisted Instruction, Educational Objectives, Statistics
Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Dallas, T.; Berg, J. M.; Gale, R. O. – IEEE Transactions on Education, 2012
This paper describes the goals, pedagogical system, and educational outcomes of a three-semester curriculum in microelectromechanical systems (MEMS). The sequence takes engineering students with no formal MEMS training and gives them the skills to participate in cutting-edge MEMS research and development. The evolution of the curriculum from…
Descriptors: Outcomes of Education, Competition, Curriculum Development, Manufacturing
Jacobson, Astrid R.; Militello, Roberta; Baveye, Philippe C. – Computers & Education, 2009
Multidisciplinary courses are being developed at a number of US colleges and universities to highlight the connections between the rise or fall of world civilizations and the sustainable or unsustainable uses of soil and water resources. The content presented in these courses is complex because it includes concepts from disciplines as varied as…
Descriptors: Environmental Influences, Interdisciplinary Approach, Educational Objectives, College Instruction
Gronlund, Wayne R.; And Others – 1993
Researchers at the Coast Guard Academy have designed and tested a series of exercises for assessing the development of intellectual skills in an interdisciplinary context and providing career-related motivation for continued learning. These exercises are based on realistic situations that cadets might encounter as commissioned officers in the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Data Collection, Decision Making
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Peer reviewedDiedrick, Walter; Thomas, Rex – Journal of Industrial Teacher Education, 1977
Presents the methodology and findings of an experimental project to determine the viability of computer assisted as opposed to more traditional methods of instruction for teaching one phase of automotive troubleshooting. (Editor)
Descriptors: Auto Mechanics, Computer Assisted Instruction, Educational Objectives, Experimental Programs
Durell, A. B. – 1974
Learning hierarchies are networks of prerequisite relationships of instructional objectives. Seven measures of the validity of learning hierarchies were compared for their ability to identify correctly- and incorrectly-ordered hierarchies. A computer simulation model was used to generate stochastic data of known underlying structure. Analysis of…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Objectives, Mathematical Models
Brenner, Lisa P.; Kraatz, James – 1979
Changes in the design and implementation of instructional simulations on the PLATO IV system have evolved in the direction of more explanation, evaluation, and streamlined simulation. Student pressure to use their own problem solving processes, the practical system limitations of producing environmentally complex simulations, and student confusion…
Descriptors: Computer Assisted Instruction, Demonstrations (Educational), Educational Games, Educational Objectives
Thalheimer, Will; And Others – 1992
This paper discusses the development of computer-based business simulations designed to prepare high school students for entry-level jobs in business, and explores the implementation of feedback mechanisms in simulations. Reasons why simulations are an appropriate type of media for this application, the nature of feedback, and research on feedback…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Judson, Anne – Learning & Leading with Technology, 1995
Presents a position paper of the Vermont State Technology Council regarding the development of information technology skills and knowledge. Essential skills are identified and linked to the Vermont Education Goals, including skills in word processing, databases, spreadsheets, telecommunications, visual-audio-output, computer simulations, desktop…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Desktop Publishing
Previous Page | Next Page ยป
Pages: 1 | 2
Direct link
