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Loftus, Mary; Madden, Michael G. – Teaching in Higher Education, 2020
How do we teach and learn with our students about data literacy, at the same time as Biesta (2015) calls for an emphasis on 'subjectification' i.e. 'the coming into presence of unique individual beings'? (Good Education in an Age of Measurement: Ethics, Politics, Democracy. Routledge) Our response to these challenges and the datafication of higher…
Descriptors: Teaching Methods, Data Analysis, Literacy, Learning Processes
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Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Nold, Ellen W. – College Composition and Communication, 1975
Computers can be programed for humanistic objectives.
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Computers
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Clements, Douglas H. – American Educational Research Journal, 1991
The effects of the LOGO computer programing environment on creativity were studied for 73 8-year-old third graders (33 males and 40 females) who were tested before and after LOGO instruction. Overall, the LOGO group significantly outperformed a comparison group receiving non-LOGO creativity training and a nontreatment control group. (SLD)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Science Education, Creative Development
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de Villiers, M. R. – South African Journal of Higher Education, 1998
Reviews current directions and developments in cognitive theory and instructional design, highlighting cognitive science, constructivism, component-based instruction, customization, and creativity. In a practical implementation, a computerized interactive learning environment which has been developed for university freshmen in theoretical computer…
Descriptors: Cognitive Psychology, College Freshmen, Computer Assisted Instruction, Computer Science Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers