Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Assisted Instruction | 1 |
| Computer Mediated… | 1 |
| Computers | 1 |
| Cooperative Learning | 1 |
| Correlation | 1 |
| Educational Environment | 1 |
| Educational Experiments | 1 |
| Educational Strategies | 1 |
| Educational Technology | 1 |
| Electronic Learning | 1 |
| English (Second Language) | 1 |
| More ▼ | |
Source
| Computers & Education | 1 |
Author
| Chu, Yu-Ling | 1 |
| Liu, Tsung-Yu | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology

Peer reviewed
Direct link
