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Nasrin Abdolmaleki; Zari Saeedi – International Journal of Educational Technology in Higher Education, 2024
The thriving technology penetration in all aspects of today's life and deficiency of traditional pedagogies necessitate wise adoption of modern approaches in the educational context. As a few studies concerned the simultaneous application of classical educational theories with modern technological pedagogy, the present researchers launched General…
Descriptors: Flipped Classroom, Teaching Methods, Second Language Learning, Second Language Instruction
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
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Moore, David Richard – International Journal on E-Learning, 2008
Quality assurance in instructional development demands an exhaustive formative evaluation effort and applied testing. Unfortunately, this process is expensive and requires large numbers of user testers with characteristics similar to the intended audience. This article presents a procedure for increasing the efficiency of quality assurance efforts…
Descriptors: Instructional Development, Formative Evaluation, Quality Control, Technology Integration
Del Mar Marin Sanchez, Ma; Ronco, Alicia Mateos – Online Submission, 2010
The Spanish educational system will require certain changes in order to achieve the Bologna objectives for the European Higher Education Area, including a more professional profile, with new activities and roles for both students and teachers, who must assume new skills that will affect concepts and attitudes related to the teaching and learning…
Descriptors: Foreign Countries, Problem Based Learning, Active Learning, Learning Processes
Kearsley, Greg – Performance and Instruction, 1985
Discusses structure, credibility, and use of the Computer Based Training (CBT) Advisor, an expert system designed to help managers make judgements about course selection, system selection, cost/benefits, development effort, and probable success of CBT projects. (MBR)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Software, Decision Making
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Moreno, Lorenzo; Gonzalez, Carina; Castilla, Ivan; Gonzalez, Evelio; Sigut, Jose – Computers & Education, 2007
In this paper, a methodological educational proposal based on constructivism and collaborative learning theories is described. The suggested approach has been successfully applied to a subject entitled "Computer Architecture and Engineering" in a Computer Science degree in the University of La Laguna in Spain. This methodology is…
Descriptors: Teaching Methods, Foreign Countries, Engineering Education, Computer Science
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Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
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Pask, Judith M. – Library Software Review, 1988
Summarizes advantages and disadvantages of using computer-assisted instruction for library skills instruction and describes seven steps for developing a program for use in an academic library setting: (1) needs assessment; (2) objectives; (3) program language selection; (4) hardware selection; (5) writing the program(s); (6) feedback and…
Descriptors: Academic Libraries, Computer Assisted Instruction, Computer Software, Higher Education
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Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
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Woodbury, Verl – CALICO Journal, 1988
Discusses the increasing interest in CD-ROM as a publishing medium and learning tool, explores its potential and practicality in computer-assisted language learning (CALL), and suggests that CALL software developers should create avenues for cooperation, establish a clearinghouse for information and ideas about CD-ROM, and encourage…
Descriptors: Computer Assisted Instruction, Computer Software, Information Needs, Instructional Development
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Clymer, E. William – American Annals of the Deaf, 1985
The article describes how instructional development can be used to reach better computer assisted instruction development decisions; then it describes and compares different levels of authoring tools for use in different types of instructional situations. (Author/CL)
Descriptors: Computer Assisted Instruction, Computer Software, Elementary Secondary Education, Hearing Impairments
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Davidson, Norman; Jones, Philip – Journal of Geography in Higher Education, 1985
Describes a framework for introducing micro-based computer cartography into college-level courses. The discussion centers on hardware, software, practical considerations, and snags. (RM)
Descriptors: Cartography, Computer Assisted Instruction, Computer Software, Curriculum Development
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