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Board, Keith – Tech Directions, 2012
This article describes a reverse engineering activity that gives students hands-on, minds-on experience with measuring tools, machine parts, and CAD. The author developed this activity to give students an abundance of practical experience with measuring tools. Equally important, it provides a good interface between the virtual world of CAD 3D…
Descriptors: Computer Assisted Design, Computer Simulation, Computer Assisted Instruction, Class Activities
Thornton, Timothy; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2012
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in attempts to provide a more beneficial learning experience for students. These technologies must…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Design, Computer Software
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Grover, Anita; Lam, Tai Ning; Hunt, C. Anthony – Journal of Science Education and Technology, 2008
We present a simulation tool to aid the study of basic pharmacology principles. By taking advantage of the properties of agent-based modeling, the tool facilitates taking a mechanistic approach to learning basic concepts, in contrast to the traditional empirical methods. Pharmacodynamics is a particular aspect of pharmacology that can benefit from…
Descriptors: Creativity, Student Attitudes, Pharmacology, Mathematical Formulas
Crisci, Gerald – Instructor, 1992
Creating a stock market simulation for the classroom computer reinforces math skills and can help students gain a good sense of how current events affect the economy, how to manage money and understand profit and loss, and how to use spreadsheet software. (IAH)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Guzdial, Mark – 1994
Computational science includes the use of computer-based modeling and simulation to define and test theories about scientific phenomena. The challenge for educators is to develop techniques for implementing computational science in the classroom. This paper reviews some previous work on the use of simulation alone (without modeling), modeling…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Science, Computer Simulation
Walton, Karen Doyle; Walton, J. Doyle – 1987
The purpose of this teaching unit is to approach elementary probability problems in three ways. First, actual trials are performed and results are recorded. Second, a simple computer simulation of the problem provided on diskette and written for Apple IIe and IIc computers, is run several times. Finally, the mathematical solution of the problem is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Experiential Learning
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing
Sadow, Jeffrey D.; And Others – Political Science Teacher, 1989
Describes a computer simulation for teaching diplomacy that has been used at the University of New Orleans (Louisiana). The program enables students to examine the interaction of war with diplomacy by addressing the subject both historically and socio-psychologically. Discusses the results and makes recommendations for modifications. (KO)
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Oriented Programs
Peer reviewedAshmore, Timothy M. – Western Journal of Speech Communication, 1987
Presents a computerized version of the Prisoner's Dilemma game, which runs on several Apple computers. Makes a case for utilizing the program in interpersonal, small group, and social conflict communication classes. Describes the four computerized versions of the game: rational, partially rational, nonrational, and assumed rational. (JD)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Computer Software
van den Brink, Jan – Computing Teacher, 1994
Describes the use of the "Microsoft Flight Simulator" with Dutch students 12- to 16-years-old to apply mathematical knowledge to real-life situations. The use of an overhead projector for class flights is described; and student activities, including converting metric units and drawing maps of the landscape, are explained. (LRW)
Descriptors: Cartography, Class Activities, Computer Assisted Instruction, Computer Simulation
Peer reviewedWindschitl, Mark – Educational Technology Research and Development, 2000
This theory-based article describes how data analysis tools, simulations, and modeling software, when used in the proper instructional contexts, provide young learners with rich intellectual environments for inquiry in science learning. Highlights include inquiry learning; abilities of learners; and the integration of technology within classroom…
Descriptors: Academic Ability, Class Activities, Computer Assisted Instruction, Computer Simulation
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