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Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
Amy Shannon; Alex Sciuto; Danielle Hu; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Peer feedback is a central activity for project-based design education. The prevalence of devices carried by students and the emergence of novel peer feedback systems enables the possibility of collecting and sharing feedback immediately between students during class. However, pen and paper is thought to be more familiar, less distracting for…
Descriptors: Graduate Students, Computer Games, Peer Evaluation, Computer Mediated Communication
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Miller, Sandra L. – Learning Assistance Review, 2000
Asserts that technology can be one of the strongest teaching and learning tools available today if used well. Finds that, in particular, courses enriched through use of e-mail, electronic bulletin boards, "drill and practice" software, and the Internet can help to engage developmental students, motivating and enabling them to achieve greater…
Descriptors: Active Learning, Community Colleges, Computer Assisted Instruction, Computer Uses in Education
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Cogliati, Joshua J.; Goosey, Frances W.; Grinder, Michael T.; Pascoe, Bradley A.; Ross, Rockford J.; Williams, Cheston J. – Journal on Educational Resources in Computing, 2005
Progress on a hypertextbook on the theory of computing is presented. The hypertextbook is a novel teaching and learning resource built around web technologies that incorporates text, sound, pictures, illustrations, slide shows, video clips, and--most importantly--active learning models of the key concepts of the theory of computing into an…
Descriptors: Video Technology, Computer Assisted Instruction, Visualization, Active Learning
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Bulu, Saniye Tugba; Yildirim, Zahide – Educational Technology & Society, 2008
This study investigates preservice teachers' trust levels and collaborative communication behaviors namely leadership, feedback, social interaction, enthusiasm, task and technical uncertainties, and task-oriented interactions in online learning environment. A case study design involving qualitative and quantitative data collection and analysis was…
Descriptors: Feedback (Response), Preservice Teachers, Student Projects, Trust (Psychology)
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Andolsek, Diane L. – International Journal of Instructional Media, 1995
Provides an overview of virtual reality from an education perspective. Defines the technology in terms of equipment and participatory experience, examines the potential applications of virtual reality in education and training, and considers the concerns and limitations of the technology. Overall, research indicates that virtual reality offers…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Computer Software
Murphy, Karen L.; Gazi-Demirci, Yakut – 2001
Project-based learning in Web courses presents challenges and opportunities that groups in conventional settings may not encounter. This study is based on five project-based learning activities that 17 graduate students in a Web-based educational telecommunications course developed and conducted over a semester. The activities were: discussions of…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Higher Education
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Bilgin, Ibrahim; Karakirik, Erol – Turkish Online Journal of Educational Technology - TOJET, 2005
The purpose of this study was to introduce the Mole Solver, a computer based system that facilitates monitors and improves the students' problems solving skills on mole concept. The system has three distinct modes that: i) finds step by step solutions to the word problems on the mole concept ii) enable students' to solve word problems on their own…
Descriptors: Problem Solving, Chemistry, Scientific Concepts, Concept Teaching
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Dori, Yehudit J.; Yochim, Jerome M. – Journal of Science Education and Technology, 1994
A studyware comprising a set of interconnected modules on human physiology has been developed and used to improve undergraduate students' achievements. Study results show the scores of students who used the optional computer laboratory sessions were enhanced over those who did not use the studyware. Presents examples from the modules. (LZ)
Descriptors: Academic Achievement, Active Learning, College Students, Computer Assisted Instruction
Wright, June L., Ed.; Shade, Daniel D., Ed. – 1994
This book addresses the issues of appropriate use of computers with young children and how children and early childhood educators interact with the computer in early childhood settings. Part 1, "Young Children as Active Learners," contains chapter 1: "Listen to the Children: Observing Young Children's Discoveries with the…
Descriptors: Active Learning, Appropriate Technology, Computer Assisted Instruction, Computer Software Selection
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Dwyer, Terry M.; Fleming, John; Randall, James E.; Coleman, Thomas G. – Advances in Physiology Education, 1997
Presents two examples of laboratory exercises using the World Wide Web for first-year medical students. The first example introduces the physical laws that apply to osmotic, chemical, and electrical gradients and a simulation of the ability of the sodium-potassium pump to establish chemical gradients and maintain cell volume. The second module…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Misale, Judi M.; And Others – Teaching of Psychology, 1996
Describes a computer-assisted, interdisciplinary course in decision making developed to promote student participation and critical thinking. Students participate in 20 interactive exercises that utilize and illustrate psychological and economic concepts. Follow-up activities include receiving background information, group discussions, text…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Critical Thinking
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