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Trotter, Andrew – Executive Educator, 1991
Describes various electronic technologies available for classroom use, including videocassette news reports, educational computer games based on knowledge of geographical and historical trivia, and other software programs developed expressly for schools. Nintendo Company is being watched for optical disk developments, and "virtual…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology
Negroponto, Nicholas – Executive Educator, 1995
According to the author's book "Being Digital," our world is shifting from atoms to bits. Digitally rendered information, combined with personal computing power and networks, will make computers active participants in our everyday lives. "Teaching-disabled" classrooms will move from passivity to active participation and…
Descriptors: Active Learning, Artificial Intelligence, Cognitive Style, Computer Assisted Instruction
Marshall, Gail – Executive Educator, 1990
In response to our technological society, the National Council of Teachers of Mathematics recommends decreasing drill and reliance on multiple-choice tests and increasing problem solving and real-world applications. Other recommendations include simulation software to provide mathematical challenges, collaborative learning, and alternative…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Elementary Secondary Education