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Johansen, Justin; Wiley, David – Educational Technology Research and Development, 2011
The purposes of this study were to (a) determine the cost of converting BYU Independent Study's e-learning courses into OpenCourseWare, (b) assess the impact of opening those courses on paid enrollment in the credit-bearing versions of the courses, and (c) use these data to judge whether or not an OpenCourseWare program could be financially…
Descriptors: Electronic Learning, Independent Study, Distance Education, Sustainability
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Cheon, Jongpil; Grant, Michael M. – Educational Technology Research and Development, 2012
The purpose of this study was to examine the effects of a metaphorical interface on germane cognitive load in Web-based instruction. Based on cognitive load theory, germane cognitive load is a cognitive investment for schema construction and automation. A new instrument developed in a previous study was used to measure students' mental activities…
Descriptors: Instructional Development, Cues, Web Based Instruction, Computer Assisted Instruction
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Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
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Dickey, Michele D. – Educational Technology Research and Development, 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation…
Descriptors: Video Games, Instructional Design, Computer Assisted Instruction, Educational Technology
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Shellnut, Bonnie; Knowlton, Allie; Savage, Tim – Educational Technology Research and Development, 1999
Describes how a multimedia design team at Wayne State University (Michigan), working on an engineering-education project funded by the National Science Foundation, incorporated Kellers's ARCS (attention, relevance, confidence, and satisfaction) model into the design and development of a computer-based instructional module for a college engineering…
Descriptors: Computer Assisted Instruction, Engineering Education, Higher Education, Instructional Design
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Baylor, Amy L. – Educational Technology Research and Development, 2002
Describes an experimental study of preservice teachers who developed an instructional plan for a case study within the Multiple Intelligent Mentors Instructing Collaboratively (MIMIC) computer-based environment. Discusses systematic instructional planning (instructivist agent); constructivist agent; metacognitive awareness; attitude; and…
Descriptors: Case Studies, Computer Assisted Instruction, Constructivism (Learning), Instructional Design
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Gibbons, Andrew S.; Bhardwaj, Krishna Kumar; Richards, Robert – Educational Technology Research and Development, 1998
Describes how a practical design question led to a reconsideration of the design process for problem-based instruction. Argues that this restructured process, called the "single-parse" design method, is of general value to designers. Discusses the product that emerged and application to the World Wide Web. (AEF)
Descriptors: Computer Assisted Instruction, Design Preferences, Designers, Instructional Design
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Herrington, Jan; Oliver, Ron – Educational Technology Research and Development, 2000
The purpose of this study was to: identify critical characteristics of a situated learning environment from the extensive literature base on the subject; operationalize the critical characteristics of a situated learning environment by designing a multimedia program that incorporated the identified characteristics; and investigate university…
Descriptors: College Students, Computer Assisted Instruction, Computer Software Development, Educational Environment
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Song, Sang H.; Keller, John M. – Educational Technology Research and Development, 2001
Examines the effects of a prototype of motivationally-adaptive computer-assisted instruction (CAI). Findings indicate CAI can be designed to be motivationally adaptive to respond to changes in learner motivation that may occur over time. Results also illustrate that the ARCS (attention, relevance, confidence, satisfaction) model can be useful and…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Development, Instructional Design
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Brush, Thomas A. – Educational Technology Research and Development, 1998
Examines the research dealing with integrating cooperative-learning strategies and computer-based instruction, and provides guidelines and strategies for designing Integrated Learning System (ILS) instruction that enhances opportunities for cooperative learning. (Author/AEF)
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Research, Educational Technology
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McKenney, Susan; van den Akker, Jan – Educational Technology Research and Development, 2005
In this article, we explore the potential of the computer to support curriculum materials development within the context of secondary level science and mathematics education in southern Africa. During the four-year course of the study, a computer program was developed named CASCADE-SEA, which stands for Computer Assisted Curriculum Analysis,…
Descriptors: Foreign Countries, Articulation (Education), Research and Development, Computer Software
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Brush, Thomas; Saye, John – Educational Technology Research and Development, 2000
Explores the issues involved in implementing a technology-enhanced student-centered unit in order to provide recommendations to improve and enhance these types of learning activities. Results suggest that a variety of factors impact the success or failure of student-centered activities, including student orientation to the unit problem, student…
Descriptors: Activity Units, Case Studies, Computer Assisted Instruction, Computer Uses in Education
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Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment