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Lorenzo, Gonzalo; Pomares, Jorge; Lledo, Asuncion – Computers & Education, 2013
This paper presents the use of immersive virtual reality systems in the educational intervention with Asperger students. The starting points of this study are features of these students' cognitive style that requires an explicit teaching style supported by visual aids and highly structured environments. The proposed immersive virtual reality…
Descriptors: Intervention, Learning Strategies, Cognitive Style, Asperger Syndrome
Sad, Suleyman Nihat; Ozhan, Ugur – Computers & Education, 2012
The main purpose of this study was to investigate the views of primary students about interactive whiteboard [IWB] use in their classes from attitudinal and pedagogical perspectives. Research was designed as an empirical approach to "phenomenology." Data was collected from fifty primary students (fourth to eighth) through focus group interviews.…
Descriptors: Phenomenology, Elementary School Students, Student Attitudes, Educational Needs
Jang, Syh-Jong; Tsai, Meng-Fang – Computers & Education, 2012
There has been an increasing tendency to enhance teachers' ability to apply educational technology. Few researchers have investigated with the relationships between the use of interactive whiteboards (IWBs) and the impact on the technological pedagogical and content knowledge (TPACK) of teachers. The purposes of the study were to examine Taiwanese…
Descriptors: Foreign Countries, Elementary School Science, Educational Technology, Science Teachers
Lin, Lijia; Atkinson, Robert K. – Computers & Education, 2011
The purpose of the study is to investigate the potential benefits of using animation, visual cueing, and their combination in a multimedia environment designed to support learners' acquisition and retention of scientific concepts and processes. Undergraduate participants (N = 119) were randomly assigned to one of the four experimental conditions…
Descriptors: Cues, Scientific Concepts, Time Factors (Learning), Science Instruction
Sad, Suleyman Nihat – Computers & Education, 2012
The main purpose of this study was to develop an instrument to measure the attitudes of elementary students towards smart board (SB) use in education. A sequential exploratory mixed method was used. So the study started with a qualitative approach to establish the content and face validity of the scale, followed by a quantitative approach to test…
Descriptors: Foreign Countries, Construct Validity, Test Validity, Factor Analysis
Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing
Torff, Bruce; Tirotta, Rose – Computers & Education, 2010
A treatment/control study (N = 773) was conducted to determine the extent to which use of interactive whiteboard technology (IWB) was associated with upper elementary students' self-reported level of motivation in mathematics. Students in the treatment group reported higher levels of motivation relative to control students, but the effect was…
Descriptors: Instructional Effectiveness, Student Motivation, Correlation, Academic Achievement
Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter; Gemballa, Sven – Computers & Education, 2011
The effects of dynamic and static visualizations in understanding physical principles of fish locomotion were investigated. Seventy-five students were assigned to one of three conditions: a text-only, a text with dynamic visualizations, or a text with static visualizations condition. During learning, subjects were asked to think aloud. Learning…
Descriptors: Protocol Analysis, Learning Strategies, Visualization, Instructional Materials
Griffin, Darren K.; Mitchell, David; Thompson, Simon J. – Computers & Education, 2009
The purpose of this study was to investigate the efficacy of audio-visual synchrony in podcasting and its possible pedagogical benefits. "Synchrony" in this study refers to the simultaneous playback of audio and video data streams, so that the transitions between presentation slides occur at "lecturer chosen" points in the audio commentary.…
Descriptors: Computer Assisted Instruction, Classification, Learning Experience, Lecture Method
Friedler, Sorelle A.; Tan, Yee Lin; Peer, Nir J.; Shneiderman, Ben – Computers & Education, 2008
Exploring student test, homework, and other assessment scores is a challenge for most teachers, especially when attempting to identify cross-assessment weaknesses and produce final course grades. During the course, teachers need to identify subject weaknesses in order to help students who are struggling with a particular topic. This identification…
Descriptors: Educational Technology, Grades (Scholastic), Data Analysis, Spreadsheets
Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
Larson, Ronald B. – Computers & Education, 2009
Many educators distribute either complete or incomplete handouts so students can follow along with their lectures. This research examines a teaching system that combines computer-generated graphics presentations and detailed outline handouts with blanks added. An experiment found that this system produced significantly higher short-term recall of…
Descriptors: Visual Aids, Teaching Methods, Recall (Psychology), Notetaking
Somyurek, Sibel; Atasoy, Bilal; Ozdemir, Selcuk – Computers & Education, 2009
The amount of investment that has been made in interactive whiteboards (IWB) in the Turkish educational system during the past several years is quite striking. This investment is part of a plan to integrate information and communication technologies (ICT) into the Turkish educational system, with the goal of increasing the qualitative and…
Descriptors: Educational Technology, Program Implementation, Program Evaluation, Case Studies
Salmeron, Ladislao; Baccino, Thierry; Canas, Jose J.; Madrid, Rafael I.; Fajardo, Inmaculada – Computers & Education, 2009
Educational hypertexts usually include graphical overviews, conveying the structure of the text schematically with the aim of fostering comprehension. Despite the claims about their relevance, there is currently no consensus on the impact that hypertext overviews have on the reader's comprehension. In the present paper we have explored how…
Descriptors: Hypermedia, Comprehension, Learning Strategies, Learning Processes
Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
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