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Rum, Siti Nurulain Mohd; Ismail, Maizatul Akmar – Educational Technology & Society, 2017
Computer programming is a part of the curriculum in computer science education, and high drop rates for this subject are a universal problem. Development of metacognitive skills, including the conceptual framework provided by socio-cognitive theories that afford reflective thinking, such as actively monitoring, evaluating, and modifying one's…
Descriptors: Metacognition, Computer Assisted Instruction, Programming, Novices
Ortega, Lourdes – CALICO Journal, 2017
The majority of the world is multilingual, but inequitably multilingual, and much of the world is also technologized, but inequitably so. Thus, researchers in the fields of computer-assisted language learning (CALL) and second language acquisition (SLA) would profit from considering multilingualism and social justice when envisioning new CALL-SLA…
Descriptors: Multilingualism, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Olejarczuk, Edyta – Teaching English with Technology, 2014
Using new technologies in the academic field has become more and more visible in Poland in the recent years. In the past, digital learning resources were used as supplementary materials helping to support face-to-face instruction. Nowadays, we have the opportunity not only to apply "traditional" methods but also to use more sophisticated…
Descriptors: Blended Learning, Electronic Learning, Instructional Design, Curriculum Design
Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Li, Sha; Leh, Amy; Fu, Yujian; Zhao, Xiang – Quarterly Review of Distance Education, 2009
This article describes an action research in a graduate educational technology class. The study employed the Online Top-Down Modeling Model (Li & Liu, 2005) as a case in which the students used the learning resources from the course website to perform various learning activities. The findings of this research identify the students' eight…
Descriptors: Electronic Learning, Action Research, Online Courses, Computer Assisted Instruction
Dillenbourg, P.; Tchounikine, P. – Journal of Computer Assisted Learning, 2007
In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer. The rationale of scripts is to structure collaborative learning processes in order to trigger group interactions that may…
Descriptors: Learning Processes, Scripts, Engines, Cooperative Learning
Scott, Bernard; Cong, Chunyu – Campus-Wide Information Systems, 2007
Purpose: Today's technology supports the design of more and more sophisticated interactive learning environments. This paper aims to argue that such design should develop from first principles. Design/methodology/approach: In the paper by first principles is meant: learning theory and principles of course design. These principles are briefly…
Descriptors: Learning Theories, Computer Assisted Instruction, Task Analysis, Teaching Methods

Martin, Linda C. – Performance Improvement, 2000
Understanding how to include interactivity when designing multimedia-based training (MBT) storyboards is a major key for a successful MBT. Discusses the basic formats of interactions and when to use each format. Describes how to storyboard and areas to address, including: the display area, prompts, branching, programming and graphics notes,…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Interaction
Cohen, Vicki Blum – Educational Technology, 1985
Discusses how operant conditioning has not brought instructional designers any closer to using feedback effectively in computer assisted instruction they design, defines and describes types of feedback, presents guidelines for effective feedback use, and suggests use of templates to bring instructional design to a sophisticated level of…
Descriptors: Classification, Computer Assisted Instruction, Design Preferences, Educational Research

Lahm, Elizabeth A. – Focus on Autism and Other Developmental Disabilities, 1996
This study examined features of software used by 48 preschool special education students. Programs were compared for their effect on engagement, affect, and choice. Findings suggest that children prefer programs with higher interaction requirements, as well as those using animation, sound, and voice features. (Author/PB)
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Computer Software
Hannafin, Michael J. – Journal of Instructional Development, 1984
Examines factors to be considered before deciding what type of instructional control is desired in computer-assisted instruction and presents guidelines for determining locus of instructional control. Guidelines relate to learner age and ability, learning task, use of coaching procedures, inclusion of structural guidance, and procedures for…
Descriptors: Computer Assisted Instruction, Design Preferences, Feedback, Guidelines
Anderson, Mary Alice – Book Report, 1996
Explains how to create slide shows via computer using common software programs such as ClarisWorks. Highlights include identifying the audience, organizing the information, becoming familiar with technical specifications of the equipment, the use of text, style consistency, the use of graphics, and the use of color. (LRW)
Descriptors: Audience Analysis, Color, Computer Assisted Instruction, Computer Graphics
Benshoof, Larry A.; Hooper, Simon – Journal of Computer-Based Instruction, 1993
Investigates the effects of single- and multiple-window displays on the achievement of fourth-grade students during computer-assisted instruction by applying research-based window design guidelines. Results showed that, although there were no differences in window use, high ability students in the single window treatment demonstrated higher…
Descriptors: Academic Ability, Comparative Analysis, Computer Assisted Instruction, Courseware

Plass, Jan L.; Salisbury, Mark W. – Educational Technology Research and Development, 2002
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. Illustrates the application of the phases of the model in the development of a KM system with…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Technology
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