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Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
Paney, Andrew S.; Kay, Ann C. – Update: Applications of Research in Music Education, 2015
The purpose of this study was to measure the effect of concurrent visual feedback on pitch-matching skill development in third-grade students. Participants played a computer game, "SingingCoach," which scored the accuracy of their singing of the song "America." They followed the contour of the melody on the screen as the…
Descriptors: Singing, Music Education, Feedback (Response), Computer Games
Kanive, Rebecca; Nelson, Peter M.; Burns, Matthew K.; Ysseldyke, James – Journal of Educational Research, 2014
The authors' purpose was to determine the effects of computer-based practice and conceptual interventions on computational fluency and word-problem solving of fourth- and fifth-grade students with mathematics difficulties. A randomized pretest-posttest control group design found that students assigned to the computer-based practice intervention…
Descriptors: Elementary School Mathematics, Mathematical Concepts, Retention (Psychology), Memory
Hermes, Mary; King, Kendall A. – Language Learning & Technology, 2013
Although Indigenous language loss and revitalization are not new topics of academic work nor new areas of community activism (e.g., King, 2001; Grenoble & Whaley, 2006), increased attention has been paid in recent years to the ways that new technology can support efforts to teach and renew endangered languages such as Ojibwe. However, much of…
Descriptors: Educational Technology, Video Technology, Language Maintenance, Language Skill Attrition
Greenhow, Christine; Belbas, Brad – International Journal of Computer-Supported Collaborative Learning, 2007
Trends in higher education have contributed to the need for more coordination and collaboration among different constituencies involved in instructional design and delivery. As researchers and educational technologists working in a large public research university, our research focuses on understanding the interactions among various stakeholder…
Descriptors: Higher Education, Instructional Design, Distance Education, Cooperation
Peer reviewedRohwer, John; Wandberg, Robert – Journal of Health Education, 1997
Investigated whether incorporating youth cancer risk-assessment software with a cancer prevention curriculum would increase student knowledge and enhance behavior related to cancer prevention. Pre- and postintervention surveys of 10th graders indicated that adding the software did not increase program effectiveness. Knowledge and behavior scores…
Descriptors: Cancer, Comprehensive School Health Education, Computer Assisted Instruction, Computer Software

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