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Showing all 8 results Save | Export
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Guangyun Zhang – Education and Information Technologies, 2025
If properly trained, rural teachers can successfully digitalize their classrooms even with limited resources at hand. This study aims to empirically examine how teaching with limited digital resources affects student engagement and student performance in the rural school setting. The study involved 245 middle school-aged children from three rural…
Descriptors: Foreign Countries, Middle School Students, Middle School Teachers, Technology Integration
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Tessa Consoli; Maria-Luisa Schmitz; Chiara Antonietti; Philipp Gonon; Alberto Cattaneo; Dominik Petko – Education and Information Technologies, 2025
Despite extensive research on technology's potential to enhance teaching, large-scale studies often report mixed or negative impacts of technology use at school on student learning achievements. This ambiguity is often attributed to previous large-scale studies focusing more on the frequency rather than the quality of technology integration in the…
Descriptors: Foreign Countries, Secondary School Curriculum, High School Students, High School Teachers
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Umbara, Uba; Munir; Susilana, Rudi; Puadi, EFW – International Journal of Instruction, 2021
This study discusses the development and effectiveness of game instruction on mathematical communication skills. This feature, developed using Microsoft PowerPoint, provides learning instructions with a chain game called algebra dominoes. The principles of independent learning and mastery learning are strategies in learning to ensure that students…
Descriptors: Algebra, Games, COVID-19, Pandemics
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Jeff Irvine; Wendy Telford; Paul Alves; Amanda Cloutier – Journal of Instructional Pedagogies, 2024
The COVID-19 pandemic has been called an educational catastrophe. It caused massive disruptions in education, learning loss for students, and massive increases in teacher workloads, stress, and health-related issues. There were significant issues of student disengagement and rampant cheating on assessments. This paper looks not at the huge…
Descriptors: Foreign Countries, COVID-19, Pandemics, Elementary School Mathematics
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Luterbach, Kenneth J.; Rodriguez, Diane; Love, Lakecia – TechTrends: Linking Research and Practice to Improve Learning, 2012
This paper describes an instructional development effort to create effective and compelling instruction for eCommerce students. Results from a small field study inform the development project. Four high school students in an eCommerce course completed the standalone tutorial developed to teach them how to create a web page in the HyperText Markup…
Descriptors: Misconceptions, Instructional Development, High School Students, Student Motivation
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Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
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McKenney, Susan; van den Akker, Jan – Educational Technology Research and Development, 2005
In this article, we explore the potential of the computer to support curriculum materials development within the context of secondary level science and mathematics education in southern Africa. During the four-year course of the study, a computer program was developed named CASCADE-SEA, which stands for Computer Assisted Curriculum Analysis,…
Descriptors: Foreign Countries, Articulation (Education), Research and Development, Computer Software