NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C. – Interactive Learning Environments, 2016
The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…
Descriptors: Cues, Outcomes of Education, Multimedia Instruction, Cognitive Ability
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Lijia; Atkinson, Robert K. – Computers & Education, 2011
The purpose of the study is to investigate the potential benefits of using animation, visual cueing, and their combination in a multimedia environment designed to support learners' acquisition and retention of scientific concepts and processes. Undergraduate participants (N = 119) were randomly assigned to one of the four experimental conditions…
Descriptors: Cues, Scientific Concepts, Time Factors (Learning), Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Dunsworth, Qi; Atkinson, Robert K. – Computers & Education, 2007
Research suggests that students learn better when studying a picture coupled with narration rather than on-screen text in a computer-based multimedia learning environment. Moreover, combining narration with the visual presence of an animated pedagogical agent may also encourage students to process information deeper than narration or on-screen…
Descriptors: Narration, Human Body, Educational Environment, Multimedia Instruction
Peer reviewed Peer reviewed
Atkinson, Robert K. – Journal of Educational Psychology, 2002
Aims to optimize computer-based learning environment designed to teach how to solve word problems by incorporating an animated pedagogical agent. The agent delivered instructional explanations either textually or aurally, while simultaneously using gaze and gesture to direct focus of attention. Results indicated an animated agent programmed to…
Descriptors: Animation, Aural Learning, Computer Assisted Instruction, Educational Media