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Ingri Strand; Liv Merete Nielsen – International Journal of Technology and Design Education, 2025
Laypeople's participation in the planning of built environments is dependent on their spatial literacy, and it is therefore important to develop this through general education. In Norway, architectural assignments in the subject of Art and crafts are aimed at enhancing spatial literacy, but not all activities are equally educative. The use of…
Descriptors: Artificial Intelligence, Physical Environment, Spatial Ability, Secondary School Students
Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
Sun, Hongyi – International Journal of Learning and Change, 2007
Based on data from 700 companies in 20 countries, this paper records the research that investigates the contribution of organisational and technological practices to speed up New Product Development (NPD). The organisational practice is found positively correlated with the speed of NPD. However, no significant direct relationship was found between…
Descriptors: Production Techniques, Computer Assisted Design, Total Quality Management, Organizational Effectiveness

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