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Showing 1 to 15 of 32 results Save | Export
Draganov, Alexandr – MIT Press, 2022
Techniques for applying mathematical concepts in the real world: six rarely taught but crucial tools for analysis, research, and problem-solving. Many young graduates leave school with a solid knowledge of mathematical concepts but struggle to apply these concepts in practice. Real scientific and engineering problems are different from those found…
Descriptors: Mathematical Concepts, Relevance (Education), College Mathematics, Engineering
Valliant, Richard; Dever, Jill A.; Kreuter, Frauke – Springer, 2013
Survey sampling is fundamentally an applied field. The goal in this book is to put an array of tools at the fingertips of practitioners by explaining approaches long used by survey statisticians, illustrating how existing software can be used to solve survey problems, and developing some specialized software where needed. This book serves at least…
Descriptors: Sampling, Surveys, Computer Software, College Students
Kendall, John S.; DeFrees, Keri; Williams, Jill – Mid Continent Research for Education and Learning, 2004
This report presents mathematics benchmarks organized into instructional sequences by topic. Each sequence is based upon an analysis of the order of content as it appears among a set of highly rated state standards. The report is intended to inform and guide state or district curriculum directors or others who, starting from content that is placed…
Descriptors: State Standards, Academic Standards, Benchmarking, Mathematics Achievement
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Schroeder, Thomas L. – Arithmetic Teacher, 1983
"Capture" is a game that requires players to perform several computations on each turn and to choose an optimal move, thus promoting higher-order thinking and probability notions. Rules are given, playing is described, and extension activities are noted. (MNS)
Descriptors: Cognitive Processes, Computation, Educational Games, Elementary Education
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McGivney, Raymond J., Jr.; Pollino, Benedict – AMATYC Review, 1989
Describes the "Buffon's Needle" problem, which is calculating the probability that a needle will cross one of two separated lines. Calculates the probability when the length of the needle is greater than the space of the two lines. Provides an analytic solution and the results of a computer simulation. (YP)
Descriptors: College Mathematics, Computation, Computer Simulation, Estimation (Mathematics)
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Shaw, Jean M. – Arithmetic Teacher, 1984
Activities involving spinners and dice are presented. Making the materials is noted, followed by activities on counting, computation, probability, fractions, and other ideas. (MNS)
Descriptors: Computation, Elementary Education, Elementary School Mathematics, Fractions
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Fakler, Robert – Mathematics in School, 1990
Describes a model for geometrical probability. Presents two examples of basic theories of probability using geometrical probability. Provides three problems using the described theorem. (YP)
Descriptors: College Mathematics, Computation, Geometric Concepts, Higher Education
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Hirsch, Christian R. – Mathematics Teacher, 1980
This annotated bibliography includes activities with calculators in the areas of computational skills, geometry, measurement, number pattern recognition, and probability. (MK)
Descriptors: Activities, Annotated Bibliographies, Calculators, Computation
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Mathematics Teacher, 1983
Included in this section are brief articles outlining an approach to teaching mental computation, an inductive approach to algebra, and using football to teach probability. (MNS)
Descriptors: Algebra, Computation, Games, Induction
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Duncan, David R.; Litwiller, Bonnie H. – Mathematics Teacher, 1991
Presented are two examples of real-life examples that can be used to promote or exemplify concepts of probability and statistics. Details of the calculation of these probabilities are given. (CW)
Descriptors: Computation, Creative Thinking, Learning Activities, Mathematics Education
Peterson, Ivars – Science News, 1991
A method that enables people to obtain the benefits of statistics and probability theory without the shortcomings of conventional methods because it is free of mathematical formulas and is easy to understand and use is described. A resampling technique called the "bootstrap" is discussed in terms of application and development. (KR)
Descriptors: College Mathematics, Computation, Computer Assisted Instruction, Higher Education
Jamski, William D., Ed. – 1990
This book is intended for middle-grade mathematics teachers who are searching for a wide variety of appropriately challenging and motivating problems with which to supplement regular textbook offerings. The 125 problems presented were found in the "Arithmetic Teacher" from 1975 to 1990. References are given both to the articles that contain these…
Descriptors: Arithmetic, Computation, Elementary Secondary Education, Geometry
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Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games
Williams, Edward, Ed.; And Others – 1981
These materials are intended to provide meaningful mathematical experiences for pre-algebra students. These experiences emphasize the development of computational skills, mathematical concepts, and problem-solving techniques. This bulletin may be used as the basis for the first term of a one-year course. The complete course is divided into 12…
Descriptors: Algebra, Computation, Geometry, Lesson Plans
Peer reviewed Peer reviewed
Spence, Lawrence E. – Mathematics Teacher, 1988
Presents three traditional problems from discrete mathematics with alternative solutions and discussion of those solutions. (PK)
Descriptors: College Mathematics, Computation, Higher Education, Mathematical Applications
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