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Maciej Rys – European Journal of Education, 2025
This research delves into the effectiveness of youth hackathons, highlighting their ability to foster innovation, creativity and skill development among school-aged children and teenagers. Through an ethnographic approach and analysis of six such hackathons, the research identifies the desired outcomes of these events, such as enhanced…
Descriptors: Youth, Innovation, Problem Solving, Creativity
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Shuzhen Chen; Lichao Ma – European Journal of Education, 2025
Given that the relationship between academic atmosphere and doctoral students creativity has not yet fully reached consensus in diverse cultural contexts, this study seeks to unpack how collaborative and competitive academic atmospheres matter for the scientific creativity of doctoral students, as well as their influencing mechanisms and…
Descriptors: Competition, Doctoral Students, Educational Environment, Scientific Research
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Yildiz Çiçekler, Canan; Aral, Neriman – Early Child Development and Care, 2022
In this study, the creativity of preschool children was examined in terms of their courage value, and competition. The sample group of the study consists of 141 children aged 60-72 months who live in the city center of Konya, Turkey in the 2019-2020 academic year. Children were determined by simple random sampling. Consent form was obtained from…
Descriptors: Preschool Children, Creativity, Correlation, Competition
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Tamara Howe; Julie L. Pentz – Dance Education in Practice, 2024
In this article, we explore the transformational power of holistic studio culture in dance education, drawing from our personal experiences growing up in dance studios that engaged in community events and dance competitions. Unlike traditional studios bound by a single technique, our formative environments embraced a rich tapestry of dance…
Descriptors: Dance Education, Cooperative Learning, Educational Practices, Creativity
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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
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Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
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Ersin Eren Akgöz – i.e.: inquiry in education, 2025
This research explores student perceptions of national and international painting competitions organized by school administrations in secondary schools. The study research group comprises 400 students enrolled in grades five through eight at a secondary school in the Çankaya district of Ankara province in Türkiye during the 2023-2024 academic…
Descriptors: Foreign Countries, Student Attitudes, Painting (Visual Arts), Competition
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
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Coats, Cala – Art Education, 2019
In this article, the author explores how the growing interest in creativity and entrepreneurialism, argued as primary 21st-century skills (Florida, 2002), encourages a focus on the competitive individual and a belief in scarcity. She proposes that we de-emphasize market-based success characterized by individuality, competition, and efficiency to…
Descriptors: Creativity, Entrepreneurship, Cultural Activities, Art Education
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Elgrably, Haim; Leikin, Roza – ZDM: Mathematics Education, 2021
This study was inspired by the following question: how is mathematical creativity connected to different kinds of expertise in mathematics? Basing our work on arguments about the domain-specific nature of expertise and creativity, we looked at how participants from two groups with two different types of expertise performed in…
Descriptors: Creativity, Problem Solving, Expertise, Mathematics Skills
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Alberto Vidal-Vilaplana; María Huertas González-Serrano; Ferran Calabuig-Moreno – Education & Training, 2024
Purpose: To analyse the degree to which elite student athletes acquire different soft skills (resilience, creativity, proactivity and problem solving) and the role they play in their perceived employability. Design/methodology/approach: The study assessed 163 elite Spanish student athletes. A validated survey to measure perceived employability and…
Descriptors: Employment Potential, Profiles, Student Athletes, Soft Skills
Edmond B. Walsh – ProQuest LLC, 2024
Esports has been adopted by high schools across the country and around the world as a school-based opportunity for students to engage in competitive video gaming. Growth of esports in secondary schools has been informed independently by student and industry interests, leaving school administrators little understanding surrounding the motives and…
Descriptors: Video Games, Competition, Student Empowerment, High School Students
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Procario-Foley, Carl – Journal of Catholic Higher Education, 2021
How might Catholic colleges and universities draw from their unique missions to educate and act together in response to the pressing needs of the environment? Honoring the fifth anniversary of "Laudato si," this article argues that Pope Francis's notion of ecological conversion and his bold conviction that the "cry of the earth is…
Descriptors: Competition, Catholics, Religious Colleges, Clergy
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Parreira do Amaral, Marcelo, Ed.; Thompson, Christiane, Ed. – Educational Governance Research, 2022
This book discusses the central role education and research play in generating both value and comparative advantages in the (imageries of) global competition, competitiveness and transnational value chains. They are seen as "assets" placed at the forefront of developments that are arguably reshaping individuals, society and economy. This…
Descriptors: Role of Education, Global Approach, Competition, Economic Factors
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