Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Competency Based Education | 2 |
| Educational Technology | 2 |
| Minimum Competency Testing | 2 |
| Achievement Gains | 1 |
| Competence | 1 |
| Computation | 1 |
| Computer Games | 1 |
| Definitions | 1 |
| Demonstration Programs | 1 |
| Educational Games | 1 |
| Electronics | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lee, Victor R.; Fields, Deborah A. – International Journal of Information and Learning Technology, 2017
Purpose: In light of growing interest in the maker movement and electronic textiles (e-textiles) as an educational technology, the purpose of this paper is to characterize competence change in undergraduate students who participated in a semester-length course that used e-textiles. Design/methodology/approach: This qualitative and exploratory…
Descriptors: Scoring Rubrics, Educational Technology, Minimum Competency Testing, Undergraduate Students
Augustin, T.; Hockemeyer, C.; Kickmeier-Rust, M.; Albert, D. – IEEE Transactions on Learning Technologies, 2011
The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a…
Descriptors: Feedback (Response), Mathematics Instruction, Definitions, Educational Games

Peer reviewed
Direct link
