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Seide, Svenja E.; Jensen, Katrin; Kieser, Meinhard – Research Synthesis Methods, 2021
Traditional visualization in meta-analysis uses forest plots to illustrate the combined treatment effect, along with the respective results from primary trials. While the purpose of visualization is clear in the pairwise setting, additional treatments broaden the focus and extend the results to be illustrated in network meta-analysis. The…
Descriptors: Graphs, Visualization, Simulation, Meta Analysis
Keppler, Hannah; Degeest, Sofie; Vinck, Bart – Journal of Speech, Language, and Hearing Research, 2021
Purpose: The objective of the current study was to investigate the short-term test-retest reliability of contralateral suppression (CS) of click-evoked otoacoustic emissions (CEOAEs) using commercially available otoacoustic emission equipment. Method: Twenty-three young normal-hearing subjects were tested. An otoscopic evaluation, admittance…
Descriptors: Test Reliability, Hearing (Physiology), Acoustics, Auditory Tests
Gao, Min – Science Insights Education Frontiers, 2021
Chinese traditional art education plays a unique role in transmitting traditional culture and in developing social civilization but is limited by the monotony of the teaching model structure, its inflexibility in learning time and space, constraints in the teaching scale, and lack of immersive experience. This article discusses the application of…
Descriptors: Art Education, Asian Culture, Computer Simulation, Teaching Methods
Arel-Bundock, Vincent – Sociological Methods & Research, 2022
Qualitative comparative analysis (QCA) is an influential methodological approach motivated by set theory and boolean logic. QCA proponents have developed algorithms to analyze quantitative data, in a bid to uncover necessary and sufficient conditions where causal relationships are complex, conditional, or asymmetric. This article uses computer…
Descriptors: Comparative Analysis, Qualitative Research, Attribution Theory, Computer Simulation
Trucks, Jesica; Schmoll, Shannon; Hinko, Kathleen; Lopez, Gloria – Journal of Museum Education, 2022
During the COVID-19 pandemic, informal learning environments (ILEs) were forced to move programming online for the safety of staff and visitors. The Big Astronomy Project responded to the pandemic by releasing a planetarium show as a virtual YouTube 360 stream. This project was also utilized in the late stages of the pandemic in-person at…
Descriptors: Astronomy, Science Education, Audiences, Recreational Facilities
Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
Peer reviewedJulianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation
Noll, Jennifer; Kirin, Dana; Clement, Kit; Dolor, Jason – Mathematical Thinking and Learning: An International Journal, 2023
Using simulation approaches when conducting randomization tests for comparing two groups in the context of experimental studies has been promoted as a beneficial approach for supporting student learning of statistical inference. Many researchers have suggested that the data production process in simulations for the randomization test intuitively…
Descriptors: Mathematics Instruction, Thinking Skills, Comparative Analysis, Learning Processes
Kit Harris Clement – ProQuest LLC, 2023
Statistical association is a key facet of statistical literacy: claims based on relationships between variables or ideas rooted in data are found everywhere in media and discourse. A key development in introductory statistics curricula is the use of simulation-based inference, which has shown positive outcomes for students, especially in regards…
Descriptors: Statistics Education, Regression (Statistics), Teaching Methods, Introductory Courses
Ko, Yujung; Shin, Won Sug – Technology, Pedagogy and Education, 2023
The present study compared teachers' acceptance of online and augmented reality (AR)/virtual reality (VR) technology in instruction, employing an extended technology acceptance model (eTAM). The authors included four influencing factors for teachers' technology integration (teachers' technological pedagogical and content knowledge [TPACK],…
Descriptors: Technology Integration, Comparative Analysis, Electronic Learning, Computer Simulation
Wen Jia; Austin Pack; Yi Guan; Liping Zhang; Bin Zou – Computer Assisted Language Learning, 2025
Despite the growing interest in game-based learning (GBL) over the last two decades, the influence of Augmented Reality-based GBL on English vocabulary growth is still not well understood when compared with other forms of media, especially with regard to academic English vocabulary. This quasi-experimental study with 90 Chinese…
Descriptors: Game Based Learning, English for Academic Purposes, Second Language Learning, Second Language Instruction
Li, Shan; Huang, Xiaoshan; Wang, Tingting; Pan, Zexuan; Lajoie, Susanne P. – Journal of Learning Analytics, 2022
This study examines the temporal co-occurrences of self-regulated learning (SRL) activities and three types of knowledge (i.e., task information, domain knowledge, and metacognitive knowledge) of 34 medical students who solved two tasks of varying complexity in a computer-simulated environment. Specifically, we explored how task complexity…
Descriptors: Correlation, Metacognition, Task Analysis, Difficulty Level
Proctor, Tanja; Zimmermann, Samuel; Seide, Svenja; Kieser, Meinhard – Research Synthesis Methods, 2022
During drug development, a biomarker is sometimes identified as separating a patient population into those with more and those with less benefit from evaluated treatments. Consequently, later studies might be targeted, while earlier ones are performed in mixed patient populations. This poses a challenge in evidence synthesis, especially if only…
Descriptors: Comparative Analysis, Meta Analysis, Patients, Medical Research

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