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Leite, Walter L.; Stapleton, Laura M. – Journal of Experimental Education, 2011
In this study, the authors compared the likelihood ratio test and fit indexes for detection of misspecifications of growth shape in latent growth models through a simulation study and a graphical analysis. They found that the likelihood ratio test, MFI, and root mean square error of approximation performed best for detecting model misspecification…
Descriptors: Structural Equation Models, Simulation, Geometric Concepts, Sample Size
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Zhuang, Jie; Chen, Peijie; Wang, Chao; Jin, Jing; Zhu, Zheng; Zhang, Wenjie – Research Quarterly for Exercise and Sport, 2013
Purpose: The purpose of this study was to determine which method, individual information-centered (IIC) or group information-centered (GIC), is more efficient in recovering missing physical activity (PA) data. Method: A total of 2,758 Chinese children and youth aged 9 to 17 years old (1,438 boys and 1,320 girls) wore ActiGraph GT3X/GT3X+…
Descriptors: Foreign Countries, Physical Activities, Measurement Equipment, Data Analysis
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Chen, Yu-Lung; Pan, Pei-Rong; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2013
Computer simulation has significant potential as a supplementary tool for effective conceptual-change learning based on the integration of technology and appropriate instructional strategies. This study elucidates misconceptions in learning on diodes and constructs a conceptual-change learning system that incorporates…
Descriptors: Computer Simulation, Concept Formation, Misconceptions, Electronics
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Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
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Bowers, K. Westmoreland – Journal of Educational Technology Systems, 2014
The purpose of this study was to identify constructivist concepts that are important to student-perceived learning outcomes in college courses that use a virtual world, such as Second Life, as an educational tool. Identification of these concepts will help instructors to make the best use of their course design efforts in mediated environments.…
Descriptors: Student Attitudes, Constructivism (Learning), Student Responsibility, Computer Simulation
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Tekbiyik, Ahmet; Ercan, Orhan – International Journal of Progressive Education, 2015
Current study examined the effects of virtual and physical laboratory practices on students' conceptual achievement in the subject of electricity and their attitudes towards simple electric circuits. Two groups (virtual and physical) selected through simple random sampling was taught with web-aided material called "Electricity in Our…
Descriptors: Science Laboratories, Energy, Student Attitudes, Laboratory Equipment
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Stull, Andrew T.; Hegarty, Mary – Journal of Educational Psychology, 2016
This study investigated the development of representational competence among organic chemistry students by using 3D (concrete and virtual) models as aids for teaching students to translate between multiple 2D diagrams. In 2 experiments, students translated between different diagrams of molecules and received verbal feedback in 1 of the following 3…
Descriptors: Models, Organic Chemistry, Science Instruction, Skill Development
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Finkelman, Matthew D.; Smits, Niels; Kim, Wonsuk; Riley, Barth – Applied Psychological Measurement, 2012
The Center for Epidemiologic Studies-Depression (CES-D) scale is a well-known self-report instrument that is used to measure depressive symptomatology. Respondents who take the full-length version of the CES-D are administered a total of 20 items. This article investigates the use of curtailment and stochastic curtailment (SC), two sequential…
Descriptors: Measures (Individuals), Depression (Psychology), Test Length, Computer Assisted Testing
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Akpinar, Yavuz – International Journal of Education and Development using Information and Communication Technology, 2014
The aim of the studies reported in this paper is to gain classroom based empirical evidence on the learning effectiveness of learning objects used in two types of study settings: Collaborative and individual. A total of 127 seventh and ninth grade students participated in the experiments. They were assigned into one of the study modes and worked…
Descriptors: Grade 7, Grade 9, Resource Units, Cooperative Learning
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Mueller, Christoph Emanuel; Gaus, Hansjoerg; Rech, Joerg – American Journal of Evaluation, 2014
This article proposes an innovative approach to estimating the counterfactual without the necessity of generating information from either a control group or a before-measure. Building on the idea that program participants are capable of estimating the hypothetical state they would be in had they not participated, the basics of the Roy-Rubin model…
Descriptors: Research Design, Program Evaluation, Research Methodology, Models
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Li, Nan; Cohen, William W.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
The order of problems presented to students is an important variable that affects learning effectiveness. Previous studies have shown that solving problems in a blocked order, in which all problems of one type are completed before the student is switched to the next problem type, results in less effective performance than does solving the problems…
Descriptors: Teaching Methods, Teacher Effectiveness, Problem Solving, Problem Based Learning
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Sauter, Megan; Uttal, David H.; Rapp, David N.; Downing, Michael; Jona, Kemi – Distance Education, 2013
Teachers use remote labs and simulations to augment or even replace hands-on science learning. We compared undergraduate students' experiences with a remote lab and a simulation to investigate beliefs about and learning from the interactions. Although learning occurred in both groups, students were more deeply engaged while performing the remote…
Descriptors: Distance Education, Video Technology, Undergraduate Students, Hands on Science
Wholeben, Melissa A. – ProQuest LLC, 2013
Currently, outside forces create blocks that affect the quality and quantity of clinical experiences for pre-licensure nursing students. These limitations create an environment in which entry-level nursing students enter the workforce without a solid foundation in nursing concepts or in exposure to situations that they might encounter. To counter…
Descriptors: Simulated Environment, Simulation, Nursing Education, Educational Technology
Vieck, Jana – ProQuest LLC, 2013
The purpose of this study was to examine the impact of moderate- and high-fidelity patient simulator use on the critical thinking skills of associate degree nursing students. This quantitative study used a quasi-experimental design and the Health Sciences Reasoning Test (HSRT) to evaluate the critical thinking skills of third semester nursing…
Descriptors: Nursing, Nursing Education, Nursing Students, Two Year College Students
Carvajal-Espinoza, Jorge E. – ProQuest LLC, 2011
The Non-Equivalent groups with Anchor Test equating (NEAT) design is a widely used equating design in large scale testing that involves two groups that do not have to be of equal ability. One group P gets form X and a group of items A and the other group Q gets form Y and the same group of items A. One of the most commonly used equating methods in…
Descriptors: Sample Size, Equated Scores, Psychometrics, Measurement
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