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Ülen, Simon; Cagran, Branka; Slavinec, Mitja; Gerlic, Ivan – Journal of Science Education and Technology, 2014
Many educational researchers have investigated how best to support conceptual learning in science education. In this study, the aim was to design learning materials using Physlets, small computer simulations, and to evaluate the effectiveness of these materials in supporting conceptual learning in secondary school physics. Students were taught in…
Descriptors: Science Instruction, Secondary School Science, Physics, Concept Formation
Smith, Matthew J.; Ginger, Emily J.; Wright, Katherine; Wright, Michael A.; Taylor, Julie Lounds; Humm, Laura Boteler; Olsen, Dale E.; Bell, Morris D.; Fleming, Michael F. – Journal of Autism and Developmental Disorders, 2014
The feasibility and efficacy of virtual reality job interview training (VR-JIT) was assessed in a single-blinded randomized controlled trial. Adults with autism spectrum disorder were randomized to VR-JIT (n = 16) or treatment-as-usual (TAU) (n = 10) groups. VR-JIT consisted of simulated job interviews with a virtual character and didactic…
Descriptors: Employment Interviews, Computer Simulation, Adults, Autism
Toth, Eva Erdosne; Ludvico, Lisa R.; Morrow, Becky L. – Interactive Learning Environments, 2014
This study examined the characteristics of virtual and hands-on inquiry environments for the development of blended learning in a popular domain of bio-nanotechnology: the separation of different-sized DNA fragments using gel-electrophoresis, also known as DNA-fingerprinting. Since the latest scientific developments in nano- and micro-scale tools…
Descriptors: Blended Learning, Hands on Science, Inquiry, Active Learning
Wang, Lin; Qian, Jiahe; Lee, Yi-Hsuan – ETS Research Report Series, 2013
The purpose of this study was to evaluate the combined effects of reduced equating sample size and shortened anchor test length on item response theory (IRT)-based linking and equating results. Data from two independent operational forms of a large-scale testing program were used to establish the baseline results for evaluating the results from…
Descriptors: Test Construction, Item Response Theory, Testing Programs, Simulation
Uddin, Shahadat; Jacobson, Michael J. – Computers & Education, 2013
Email is considered as one of the most widely accepted computer-mediated communication tools among university students. Evidence from the present literature shows that students make a significant amount of their course-related communications (e.g. discuss a topic with peers) using this tool. This study explores the dynamics of an email…
Descriptors: Computer Mediated Communication, Communications, Social Networks, Network Analysis
Gillette, Sean – ProQuest LLC, 2013
Astronomy is becoming a forgotten science, which is evident by its relatively low enrollment figures compared to biology, chemistry, and physics. A portable inflatable planetarium brings relevance back to astronomy and offers support to students and educators by simulating realistic astronomical environments. This study sought to determine if…
Descriptors: Astronomy, Science Education, Grade 5, Elementary School Students
Li, Na – ProQuest LLC, 2013
Complex systems are an important topic in science education today, but they are usually difficult for secondary-level students to learn. Although graphic simulations have many advantages in teaching complex systems, scaffolding is a critical factor for effective learning. This dissertation study was conducted around two complementary research…
Descriptors: Secondary School Science, Science Instruction, Scaffolding (Teaching Technique), Computer Simulation
Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
Padilla, Miguel A.; Divers, Jasmin; Newton, Matthew – Applied Psychological Measurement, 2012
Three different bootstrap methods for estimating confidence intervals (CIs) for coefficient alpha were investigated. In addition, the bootstrap methods were compared with the most promising coefficient alpha CI estimation methods reported in the literature. The CI methods were assessed through a Monte Carlo simulation utilizing conditions…
Descriptors: Intervals, Monte Carlo Methods, Computation, Sampling
Dempsey, Carrie M.; Iwata, Brian A.; Fritz, Jennifer N.; Rolider, Natalie U. – Journal of Applied Behavior Analysis, 2012
We compared the effects of 2 observer-training procedures. In vivo training involved practice during actual treatment sessions. Video training involved practice while watching progressively more complex simulations. Fifty-nine undergraduate students entered 1 of the 2 training conditions sequentially according to an ABABAB design. Results showed…
Descriptors: Video Technology, Training Methods, Undergraduate Students, Comparative Analysis
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Solak, Ekrem; Cakir, Recep – Online Submission, 2016
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Computer Simulation
Dalgarno, Barney; Kennedy, Gregor; Bennett, Sue – Educational Media International, 2014
Discovery-based learning designs incorporating active exploration are common within instructional software. However, researchers have highlighted empirical evidence showing that "pure" discovery learning is of limited value and strategies which reduce complexity and provide guidance to learners are important if potential learning…
Descriptors: Discovery Learning, Learning Strategies, Inquiry, Computer Simulation
Cela-Ranilla, Jose M.; Esteve-Mon, Francesc M.; Esteve-González, Vanessa; Gisbert-Cervera, Merce – Australasian Journal of Educational Technology, 2014
Emerging technologies are providing opportunities for designing new learning environments, especially environments in which students can learn by putting their skills into practice. Knowledge about the development of these experiences needs to be accumulated and processed so that they can be integrated effectively into training programmes. In this…
Descriptors: Educational Environment, Self Management, Teamwork, Marketing
Henley, Matthew Kenney – Research in Dance Education, 2014
Recent neuroimaging evidence has suggested that expert dancers have stronger activation than novices in areas of parietal cortex while watching dance. The role of parietal cortex in the processing of spatial information could suggest that expert dancers are more attuned than novice dancers to spatial cues while watching dance. Instead of focusing…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Dance, Novices

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