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Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
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Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
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Chaminade, Thierry; Rosset, Delphine; Da Fonseca, David; Hodgins, Jessica K.; Deruelle, Christine – Autism: The International Journal of Research and Practice, 2015
The anthropomorphic bias describes the finding that the perceived naturalness of a biological motion decreases as the human-likeness of a computer-animated agent increases. To investigate the anthropomorphic bias in autistic children, human or cartoon characters were presented with biological and artificial motions side by side on a touchscreen.…
Descriptors: Motion, Children, Autism, Pervasive Developmental Disorders
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Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
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Hidiroglu, Çaglar Naci; Güzel, Esra Bukova – International Journal for Technology in Mathematics Education, 2017
The aim of the study is to conceptualize the technology-aided mathematical modelling process in the frame of cognitive modelling perspective. The grounded theory approach was adopted in the study. The research was conducted with seven groups consisting of nineteen prospective mathematics teachers. The data were collected from the video records of…
Descriptors: Mathematical Concepts, Mathematics Education, Mathematical Models, Mathematics
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Christ, Tanya; Wang, X. Christine; Erdemir, Ersoy – Early Child Development and Care, 2018
This qualitative study investigated 27 US and 28 Turkish dyads of children between 4 and 6 years old who read 12 app books across a school year. Emergent coding and constant comparison were used to identify reading patterns in which the dyads engaged: hotspot-centric, text-centric, and integrated. Then we examined how characteristics of readers…
Descriptors: Reading Habits, Multimedia Materials, Qualitative Research, Early Childhood Education
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Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F. – Journal of Computer Assisted Learning, 2015
The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…
Descriptors: Difficulty Level, Cognitive Processes, Animation, Visual Aids
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Tu, Jui-Che; Chiang, Yu-Hsien – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The research is now an instructor in the department of animation in a college, discovering that students can not pay attention to their study and lack of motivation to learn. Therefore, the research motivation is how to restore students' learning motivation and have them plunge into course learning. The study aimed to develop "design strategy…
Descriptors: Animation, Computer Software, Learning Motivation, Student Motivation
Clayton, Rodney L. – ProQuest LLC, 2016
Research is not clear on how to address the difficulty students have conceptualizing geologic processes and phenomena. This study investigated how animations coupled with seductive details effect learners' situational interest and emotions. A quantitative quasi-experimental study employing an independent-measures factorial design was used. The…
Descriptors: Animation, Geology, Science Instruction, Statistical Analysis
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Schwartz, Caroline; Dratsch, Thomas; Vogeley, Kai; Bente, Gary – Journal of Autism and Developmental Disorders, 2014
Little is known about whether stereotypes influence social judgments of autistic individuals, in particular when they compete with tacit face-to-face cues. We compared impression formation of 17 subjects with high-functioning autism (HFA) and 17 age-, gender- and IQ-matched controls. Information about the profession of a job applicant served as…
Descriptors: Social Attitudes, Stereotypes, Autism, Cues
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Akpoghol, T. V.; Ezeudu, F. O.; Adzape, J. N.; Otor, E. E. – Journal of Education and Practice, 2016
The study investigated the effects of Lecture Method Supplemented with Music (LMM) and Computer Animation (LMC) on senior secondary school students' academic achievement in electrochemistry in Makurdi metropolis. Six research questions and six hypotheses guided the study. The design of the study was quasi experimental, specifically the pre-test,…
Descriptors: Lecture Method, Animation, Music, Computer Uses in Education
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Kwasu, Isaac Ali – Journal of Education and Practice, 2015
The study seek to reveal the importance of instructional visual in educational systems in Bauchi Nigeria. Instructional visual play very significant roles as medium of communication for learning. The research for this article was motivated by this understanding of the need. The study carried out in Nigeria in one of the most challenging state,…
Descriptors: Foreign Countries, Comparative Analysis, Control Groups, Experimental Groups
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Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
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Kwasu, Isaac Ali; Yalams, Simon Madugu; Ema, Ema – Journal of Education and Practice, 2016
This paper presents an outline on how teachers can use "The Design Process and Animation Techniques to produce animated instructional resources (AIR) which, can be used to facilitate Open Distance Learning in especially Science and Technology Education. A model of the Animated Instructional Resource was developed for the teaching of Human…
Descriptors: Foreign Countries, Design, Animation, Instructional Materials
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Imhof, Birgit; Scheiter, Katharina; Edelmann, Jorg; Gerjets, Peter – Computers & Education, 2013
This study investigated how enriching visualizations with arrows indicating the motion of objects may help in conveying dynamic information: Multiple static-simultaneous visualizations with motion-indicating arrows were compared with either multiple visualizations without arrows or a single visualization with arrows. Seventy-one students were…
Descriptors: Teaching Methods, Cues, Motion, Comparative Analysis
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