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Juma, Muayyed J. – Arab World English Journal, 2021
Using multimedia inside the English as a foreign language (EFL) classroom has been anticipated by several researchers and educators recently as a new necessary component of language learning. This is ascribed on the one hand to the continuous advancements in the new technological devices that might be used in presenting the various types of…
Descriptors: Animation, English (Second Language), Second Language Learning, Second Language Instruction
Jena, Ananta Kumar; Devi, Jaishree – Online Submission, 2020
In the context of the lockdown area of COVID-19, animated and gag cartoon-based intervention has a significant role in promoting students' learning performance at elementary levels. ICT-based intervention on students with ADHD mostly uses in UK, USA, Greece, Iran, and Poland. Still, recent researches are conducting in India,especially in the…
Descriptors: Cartoons, Elementary School Students, Intervention, COVID-19
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Wang, Yuqi; Ren, Wei – Language Learning Journal, 2022
L2 pragmatics have explored the effects of different factors on different aspects of learners' pragmatic performance, but often not simultaneously. In addition, syntactic complexity is rarely examined in L2 pragmatics. This cross-sectional study aimed to conduct a multidimensional analysis to explore the effects of proficiency and study-abroad…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
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Tsai, Meng-Jung; Wu, An-Hsuan; Chen, Yuping – Applied Cognitive Psychology, 2019
This study aimed to examine how different forms (still pictures vs. animations) of seductive illustrations impact text-and-graphic learning processes, perceptions, and outcomes. An eye-tracking experiment of three groups (static, dynamic, and control) was conducted with 60 college and graduate students while learning with PowerPoint slides about…
Descriptors: Eye Movements, Illustrations, Learning Processes, Animation
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Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
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Brosnan, Mark; Johnson, Hilary; Grawmeyer, Beate; Chapman, Emma; Benton, Laura – Journal of Autism and Developmental Disorders, 2015
There is equivocal evidence as to whether there is a deficit in recognising emotional expressions in Autism spectrum disorder (ASD). This study compared emotion recognition in ASD in three types of emotion expression media (still image, dynamic image, auditory) across human stimuli (e.g. photo of a human face) and animated stimuli (e.g. cartoon…
Descriptors: Autism, Pervasive Developmental Disorders, Psychological Patterns, Recognition (Psychology)
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Chabalengula, Vivien; Fateen, Rasheta; Mumba, Frackson; Ochs, Laura Kathryn – Journal of Computers in Mathematics and Science Teaching, 2016
This study investigated the effect of an inquiry-based computer simulation modeling (ICoSM) instructional approach on pre-service science teachers' understanding of homeostasis and its related concepts, and their perceived design features of the ICoSM and simulation that enhanced their conceptual understanding of these concepts. Fifty pre-service…
Descriptors: Inquiry, Computer Simulation, Preservice Teachers, Concept Formation
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Ramezanali, Nasrin; Faez, Farahnaz – Language Learning & Technology, 2019
Drawing on Mayer's (2014) cognitive theory of multimedia learning, the purpose of this study was to examine which modes of gloss presentation (i.e., L2 definition, aural, and video animation) are effective for learners' vocabulary learning and delayed word recollection. One control group and three experimental groups were formed by 132…
Descriptors: Vocabulary Development, Multimedia Instruction, Teaching Methods, Second Language Learning
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Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
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Sanna, Andrea; Valpreda, Fabrizio – International Journal of Information and Communication Technology Education, 2017
The purpose of this study was to compare different students' backgrounds and two different didactic methodologies to profitably teach computer animation in Italian schools of design and engineering. Teachers and instructors have long been engaged in discussions to define effective curricula for teaching computer animation. Various…
Descriptors: Computer Simulation, Animation, Student Characteristics, Design
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Mathrani, Anuradha; Christian, Shelly; Ponder-Sutton, Agate – Educational Technology & Society, 2016
This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to…
Descriptors: Teaching Methods, Programming, Learner Engagement, Educational Games
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Magdin, Martin; Turcáni, Milan – Turkish Online Journal of Educational Technology - TOJET, 2016
Authors in their contribution deal with modeling the behavior of user in e-learning course based on the use of interactive animations. Nowadays, E-learning courses form a standard part of educational process. However, it is not so easy to determine the way students work with study material, whether they make use of it in order to increase didactic…
Descriptors: Electronic Learning, Online Courses, Student Behavior, Animation
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Ozaydin Ozkara, Betul; Cakir, Hasan – Interactive Learning Environments, 2018
The purpose of this study is to uncover factors that affect participation in online classes from the student's perspective. Interest in the online environment has been increasing and renders the opinions of students participating in online courses more important since the opinions of students in this environment are closely related to interaction.…
Descriptors: Online Courses, Student Attitudes, Interaction, Psychological Patterns
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Fang, N.; Guo, Y. – Journal of Computer Assisted Learning, 2016
Computer simulation and animation (CSA) has been receiving growing attention and wide application in engineering education in recent years. A new interactive CSA module was developed in the present study to improve student learning of particle kinetics in an undergraduate engineering dynamics course. The unique feature of this CSA module is that…
Descriptors: Computer Simulation, Animation, Academic Achievement, Kinetics
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