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Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Stofer, Kathryn A. – ProQuest LLC, 2013
Data visualizations designed for academic scientists are not immediately meaningful to everyday scientists. Communicating between a specialized, expert audience and a general, novice public is non-trivial; it requires careful translation. However, more widely available visualization technologies and platforms, including new three-dimensional…
Descriptors: Visualization, Science Education, Oceanography, Data Interpretation
Price, Norman T. – ProQuest LLC, 2013
The availability and sophistication of visual display images, such as simulations, for use in science classrooms has increased exponentially however, it can be difficult for teachers to use these images to encourage and engage active student thinking. There is a need to describe flexible discussion strategies that use visual media to engage active…
Descriptors: Visual Aids, Teaching Methods, Computer Simulation, Active Learning
Zoabi, W.; Sabag, N.; Gero, A. – American Journal of Engineering Education, 2012
Teaching abstract subjects to students studying towards a degree in electronics practical engineering (a degree between a technician and an engineer) requires didactic tools that enable understanding of issues without using advanced mathematics and physics. One basic issue is the BJT (Bipolar Junction Transistor) that requires preliminary…
Descriptors: Animation, Teaching Methods, Academic Achievement, Engineering Education
Casteleyn, Jordi; Mottart, Andre; Valcke, Martin – Research in Learning Technology, 2015
Instead of the traditional set of slides, the visual aids of a presentation can now be graphic organisers (concept maps, knowledge maps, mind maps) on an infinite canvas. Constructing graphic organisers has a beneficial impact on learning, but this topic has not been studied in the context of giving a presentation. The present study examined this…
Descriptors: Visual Aids, Concept Mapping, Maps, Instructional Materials
Berry, Jaime; Potter, Jalene; Hollas, Victoria – Texas Journal of Literacy Education, 2013
This quasi-experimental study compared the effects of concept mapping and teacher generated questioning on students' organization and retention of science knowledge when used along with interactive informational read-alouds. Fifty-eight third grade students completed an eight-day unit regarding "soil formation." Students who participated…
Descriptors: Concept Mapping, Quasiexperimental Design, Retention (Psychology), Grade 3
Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan – Journal of Educational Computing Research, 2013
With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…
Descriptors: Foreign Countries, Visual Aids, Educational Technology, Computer Uses in Education
Ng, Hong Kok; Kalyuga, Slava; Sweller, John – Educational Psychology, 2013
Animation has an inherent advantage over static graphics when presenting dynamic content because it provides a more accurate and realistic depiction. Simultaneously, animation has an inherent disadvantage because most animated information is perceptually transient. In this quasi-experimental study, cognitive load theory was used to investigate the…
Descriptors: Cognitive Processes, Difficulty Level, Animation, Visual Aids
D'Alba, Adriana – ProQuest LLC, 2012
The main purpose of this mixed methods research was to explore and analyze visitors' overall experience while they attended a museum exhibition, and examine how this experience was affected by previously using a virtual 3dimensional representation of the museum itself. The research measured knowledge acquisition in a virtual museum, and compared…
Descriptors: Museums, Arts Centers, Attitudes, Learning
Johnson, Sheila Denise – ProQuest LLC, 2012
While it is known that instructional technology improves academic achievement, there is little research about the integration of interactive whiteboards (IWBs) during Success For All (SFA) reading instruction. The purpose of this quantitative study was to determine whether there was a significant difference in reading achievement between third…
Descriptors: Visual Aids, Educational Technology, Reading Achievement, Reading Instruction
Hegarty, Mary; Smallman, Harvey S.; Stull, Andrew T. – Journal of Experimental Psychology: Applied, 2012
Interactive display systems give users flexibility to tailor their visual displays to different tasks and situations. However, in order for such flexibility to be beneficial, users need to understand how to tailor displays to different tasks (to possess "metarepresentational competence"). Recent research suggests that people may desire…
Descriptors: Undergraduate Students, Weather, Reaction Time, Eye Movements
Blees, Gerda J.; Mak, Willem M. – Journal of Multilingual and Multicultural Development, 2012
In different countries, the use of pictorial information symbols to convey warnings and instructions is becoming more common. An important reason for this is that people from a variety of cultures can understand graphical symbols. However, symbols developed in one culture may not have the same meaning for people from other cultures. This study…
Descriptors: Familiarity, Pictorial Stimuli, Semantics, Comprehension
Babapour, Maral; Rehammar, Bjorn; Rahe, Ulrike – Design and Technology Education, 2012
This paper presents two studies in which an empirical approach was taken to understand and explain form generation and decisions taken in the design process. In particular, the activities addressing aesthetic aspects when exteriorising form ideas in the design process have been the focus of the present study. Diary methods were the starting point…
Descriptors: Foreign Countries, Industrial Arts, Design, Masters Programs
Busquets, Albert; Marina, Michel; Irurtia, Alfredo; Ranz, Daniel; Angulo-Barroso, Rosa M. – Research Quarterly for Exercise and Sport, 2011
An individual's a priori talent can affect movement performance during learning. Also, task requirements and motor-perceptual factors are critical to the learning process. This study describes changes in high bar swing performance after a 2-month practice period. Twenty-five novice participants were divided by a priori talent level…
Descriptors: Video Technology, Feedback (Response), Familiarity, Visual Aids
Beyer, Alisa Miller – Teaching of Psychology, 2011
Students often use PowerPoint for presentations. Pecha Kucha was introduced as an alternative type of PowerPoint presentation. Pecha Kucha is a fast-paced presentation style that forces students to focus on their message with automated, 20-second slides. Three studies, including a pilot, examined whether Pecha Kucha enhanced the quality of student…
Descriptors: Public Speaking, Visual Aids, Computer Software, Computer Uses in Education

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