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Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
Melek Sapan; Levent Uzun – International Journal of Education in Mathematics, Science and Technology, 2024
Artificial intelligence (AI) has gained importance and popularity in education recently. As an AI-based chatbot, ChatGPT has attracted the attention of educators and researchers from different fields, as well. The present study aims to explore the effect of ChatGPT-integrated English lessons on the 10th grade Turkish EFL learners' writing skill…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Juhasz, Ana – Acta Didactica Napocensia, 2022
Board-games constitute a tool that simultaneously develops children in many ways and motivates them to learn. The aim of this experiment is to examine the effectiveness of using board-games in Romanian lessons and how the attitudes of Hungarian children change towards the Romanian language. To this end, the author created a board-game for…
Descriptors: Educational Games, Instructional Effectiveness, Romance Languages, Vocabulary Development
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Mehmet Aslan; Birsen Tütünis – Journal of Theoretical Educational Science, 2024
The study's objective is to examine the effects of Blended Mobile Learning (BML) on the vocabulary development of EFL preparatory students and their views of BML. As a mixed method study, it was conducted with 40 preparatory students at a state university in Turkey. While the control group studied vocabulary by reading texts only in the classroom…
Descriptors: Blended Learning, Telecommunications, Handheld Devices, Comparative Analysis
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Andres, Cevallos Párraga José; Villafuerte Holguín, Jhonny Saulo – Education Quarterly Reviews, 2022
Foreign Language educators and researchers still refine meaningful instruction and engagement to motivate secondary education students. This research aims to enhance learning environments and analyze students' exposure to English vocabulary through a collection of culinary videos as Comprehensible Input in English as foreign language (EFL)…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Lye, Lori – CALICO Journal, 2022
While mobile devices have become increasingly integral to students' lives, there is an apparent disconnect between this trend and our second language (L2) pedagogy. The present study investigates potential benefits of a nontraditional assignment, texting, on vocabulary acquisition and motivation in adult learners of Spanish. Quantitative results…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Synchronous Communication
Li, Jui-Teng; Tong, Fuhui – Language Teaching Research, 2020
Research has supported the benefit of cognitive vocabulary learning approaches, such as dual-coding (i.e. visual-verbal approach), on Chinese language learners' vocabulary attainment. However, few studies have systematically examined how to maximize Chinese word retention. Therefore, the goal of this study was to investigate the effects of two…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Retention (Psychology)
Song, Yanjie; Yang, Yin – Research-publishing.net, 2020
The purpose of this study was to investigate the effect of a mobile User-Generated-Content (m-UGC) tool on enhancing primary students' vocabulary learning motivation and learning outcomes. A total of 40 primary students in Hong Kong participated in this study. The results showed using the m-UGC tool could increase primary students' learning…
Descriptors: Elementary School Students, Vocabulary Development, Telecommunications, Handheld Devices
Le-Thi, Duyen; Dörnyei, Zoltán; Pellicer-Sánchez, Ana – Language Teaching Research, 2022
The present study employed a mixed methods quasi-experimental design to investigate the effectiveness of applying motivational strategies and mental imagery (i.e. visionary techniques) to facilitate second language (L2) vocabulary learning. Four treatment sessions were integrated into a six-week language course offered to 150 intermediate students…
Descriptors: Instructional Effectiveness, Vocabulary Development, Phrase Structure, Teaching Methods
Taheri, Sahar; Rezaie Golandouz, Ghafour – Cogent Education, 2021
This study set out to inspect Laufer and Hulstijn's (2001) motivational-cognitive construct of task-induced involvement. Involvement load hypothesis predicts that tasks with the same involvement loads lead to the same amount of learning. To this end, three output task types which induce equal involvement indices of 3 were employed to examine the…
Descriptors: Retention (Psychology), Vocabulary Development, Second Language Learning, Second Language Instruction