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Showing 1 to 15 of 238 results Save | Export
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Wang, Zhe; Schroeder, Noah L. – Applied Cognitive Psychology, 2022
Multimedia learning often consists of a sequence of tasks, and research suggests that the sequence itself may influence learning outcomes. This study examines one theory related to task sequencing, known as ego depletion, and its interaction with a well-established instructional design effect, the seductive details effect. To investigate the…
Descriptors: Self Concept, Comparative Analysis, Interaction, Learning Processes
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Jiang, Michael Yi-Chao; Jong, Morris Siu-Yung; Lau, Wilfred Wing-Fat; Chai, Ching-Sing; Wu, Na – Educational Technology & Society, 2023
This study examined the effects of using automatic speech recognition (ASR) technology on Chinese students' willingness to communicate (WTC) in oral English and the development trajectories of their interactional features in a flipped EFL context. One hundred sixty undergraduates from a Chinese university participated in the 14-week…
Descriptors: Audio Equipment, English (Second Language), Second Language Instruction, Second Language Learning
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F. Scott Walters – Educational Linguistics, 2021
Conversation analysis (CA) has exerted influence both on second language (L2) classroom pedagogy (e.g., Barraja-Rohan A, Pritchard R, Beyond talk: a course in communication and conversation skills for intermediate adult learners of English. Western Metropolitan Institute of TAFE, Melbourne, 1997; Wong J, Waring HZ, Conversation analysis and second…
Descriptors: Oral Language, Language Tests, Second Language Learning, Second Language Instruction
Grace Hui Chin Lin – Online Submission, 2024
The primary goal of this project is to assess the students' better communication attainment after applying a series of five interactive strategies to an experiment group of subjects. This class will be compared with a control group of other participants, and in their class, the interactive approaches are not emphasized and practiced openly. The…
Descriptors: Language Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Chen, Wenting; Hapgood, Susanna – Language Teaching Research, 2021
Although research about group interactions during second or foreign language (L2 or EFL) collaborative writing has proliferated in the last few decades, little is known about the role of psychological factors, like learners' knowledge about collaborative writing, in affecting students' patterns of interaction and learning in collaborative writing.…
Descriptors: Metacognition, Collaborative Writing, Second Language Learning, Second Language Instruction
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Strong, Kristin M.; Lawanto, Oenardi; Wilson-Lopez, Amy – Journal of Technology Education, 2020
Engineering design was integrated into K-12 science education in the "Next Generation Science Standards" (NGSS Lead States, 2013), but teaching design remains a challenge for educators. Design problems are ill-defined, ill-structured, and complex problem-solving tasks. Their solutions require creativity and recursive, metacognitive…
Descriptors: Engineering Education, Design, Problem Solving, Metacognition
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Leander S. Hughes – Technology in Language Teaching & Learning, 2023
Previous research comparing communicative to non-communicative computer-mediated tasks requiring output production found an advantage in L2 vocabulary learning efficiency in favor of the communicative task (Hughes, 2023). The present study analyzes the chat data from Hughes (2023) to determine what features of interaction may have contributed to…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Task Analysis
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Sepulveda Larraguibel, Yerko; Venegas-Muggli, Juan I. – Decision Sciences Journal of Innovative Education, 2019
The present study investigates the effects of using thinking routines to promote interactive learning environments on the academic results of tertiary education students enrolled in the Cost and Budgeting course at a Chilean higher education institution during 2016. Using the quasi-experimental methodologies Propensity Score Matching and…
Descriptors: Thinking Skills, College Students, Business Administration Education, Grades (Scholastic)
Zurcher, Melinda A. – ProQuest LLC, 2018
Preschool children hold immense writing potential that is rarely realized in traditional classrooms. This mixed-methods, quasi-experimental study focused on how best to teach these emergent writers. By comparing the effects of interactive writing, writing workshop, and traditional instruction, the study provided a clearer picture of how these…
Descriptors: Preschool Children, Writing Workshops, Writing Instruction, Emergent Literacy
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Ariffin, Kamisah; Darus, Norizul Azida; Abdul Halim, Norhajawati – LEARN Journal: Language Education and Acquisition Research Network, 2022
The common features attributed to face-to-face classroom are rather difficult to emulate in a virtual learning environment. This is because participants may not feel obligated to participate when they do not see each other physically. This study examined the instructors' strategies in fostering interaction in their online classes. Using the…
Descriptors: Online Courses, English (Second Language), Second Language Learning, Second Language Instruction
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