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Arel-Bundock, Vincent – Sociological Methods & Research, 2022
Qualitative comparative analysis (QCA) is an influential methodological approach motivated by set theory and boolean logic. QCA proponents have developed algorithms to analyze quantitative data, in a bid to uncover necessary and sufficient conditions where causal relationships are complex, conditional, or asymmetric. This article uses computer…
Descriptors: Comparative Analysis, Qualitative Research, Attribution Theory, Computer Simulation
Sydorenko, Tetyana; Daurio, Phoebe; Thorne, Steven L. – Computer Assisted Language Learning, 2018
To address the problem of limited opportunities for practicing second language speaking in interaction, especially delicate interactions requiring pragmatic competence, we describe computer simulations designed for the oral practice of extended pragmatic routines and report on the affordances of such simulations for learning pragmatically…
Descriptors: Oral Language, Computer Mediated Communication, Second Language Learning, Second Language Instruction
Callies, Sophie; Gravel, Mathieu; Beaudry, Eric; Basque, Josianne – International Journal of Game-Based Learning, 2017
This paper presents an architecture designed for simulation serious games, which automatically generates game-based scenarios adapted to learner's learning progression. We present three central modules of the architecture: (1) the learner model, (2) the adaptation module and (3) the logs module. The learner model estimates the progression of the…
Descriptors: Simulation, Educational Games, Models, Computation
Veroniki, Areti Angeliki; Jackson, Dan; Viechtbauer, Wolfgang; Bender, Ralf; Bowden, Jack; Knapp, Guido; Kuss, Oliver; Higgins, Julian P. T.; Langan, Dean; Salanti, Georgia – Research Synthesis Methods, 2016
Meta-analyses are typically used to estimate the overall/mean of an outcome of interest. However, inference about between-study variability, which is typically modelled using a between-study variance parameter, is usually an additional aim. The DerSimonian and Laird method, currently widely used by default to estimate the between-study variance,…
Descriptors: Meta Analysis, Methods, Computation, Simulation
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Zoromski, Lorraine M. – ProQuest LLC, 2017
This study looked for associations between measures of emotional intelligence in an intensive clinical experience for nursing students in their final semester of an associate's degree program. The theory of emotional labor was used to make connections between nursing clinical experience and emotional intelligence. Twenty nursing students from a…
Descriptors: Emotional Intelligence, Clinical Experience, Nursing Education, Correlation
Namey, Emily; Guest, Greg; McKenna, Kevin; Chen, Mario – American Journal of Evaluation, 2016
Evaluators often use qualitative research methods, yet there is little evidence on the comparative cost-effectiveness of the two most commonly employed qualitative methods--in-depth interviews (IDIs) and focus groups (FGs). We performed an inductive thematic analysis of data from 40 IDIs and 40 FGs on the health-seeking behaviors of African…
Descriptors: Cost Effectiveness, Comparative Analysis, Interviews, Focus Groups
Cooper, Barry; Glaesser, Judith – International Journal of Social Research Methodology, 2016
Ragin's Qualitative Comparative Analysis (QCA) is often used with small to medium samples where the researcher has good case knowledge. Employing it to analyse large survey datasets, without in-depth case knowledge, raises new challenges. We present ways of addressing these challenges. We first report a single QCA result from a configurational…
Descriptors: Social Science Research, Robustness (Statistics), Educational Sociology, Comparative Analysis
Fuhrmann, Tamar; Schneider, Bertrand; Blikstein, Paulo – International Journal of Science Education, 2018
The Bifocal Modelling Framework (BMF) is an approach for science learning which links students' physical experimentation with computer modelling in real time, focusing on the comparison of the two media. In this paper, we explore how a Bifocal Modelling implementation supported learning outcomes related to both content and metamodeling knowledge,…
Descriptors: High School Students, Science Instruction, Models, Outcomes of Education
Park, Seung Won; Kim, ChanMin – Educational Technology Research and Development, 2016
Poor student engagement with academic readings has been frequently reported in college classrooms. As an effort to improve college students' reading engagement, researchers have developed a virtual environment in which students take on the role of tutor and teach a virtual tutee, the virtual tutee system (VTS). This research examined the…
Descriptors: Learner Engagement, Academic Discourse, College Students, Reading Motivation
Andrade, Alejandro; Danish, Joshua A.; Maltese, Adam V. – Journal of Learning Analytics, 2017
Interactive learning environments with body-centric technologies lie at the intersection of the design of embodied learning activities and multimodal learning analytics. Sensing technologies can generate large amounts of fine-grained data automatically captured from student movements. Researchers can use these fine-grained data to create a…
Descriptors: Measurement, Interaction, Models, Educational Environment
Lau, Kung Wong – Learning Organization, 2015
Purpose: This study aims to deepen understanding of the use of stereoscopic 3D technology (stereo3D) in facilitating organizational learning. The emergence of advanced virtual technologies, in particular to the stereo3D virtual reality, has fundamentally changed the ways in which organizations train their employees. However, in academic or…
Descriptors: Technology Uses in Education, Computer Simulation, Simulated Environment, On the Job Training
A Taxonomy of Vocabulary Learning Strategies Used in Massively Multiplayer Online Role-Playing Games
Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
Canto, Silvia; Jauregi Ondarra, Kristi – Language Learning in Higher Education, 2017
This article attempts to shed some light on the possible learning benefits for language acquisition and intercultural development of authentic social interaction with expert peers through computer mediated communication (CMC) tools. The environments used in this study are video communication and the 3D virtual world "Second Life." For…
Descriptors: Second Language Learning, Second Language Instruction, Qualitative Research, Control Groups
Levintova, Ekaterina M.; Mueller, Daniel W. – Canadian Journal for the Scholarship of Teaching and Learning, 2015
One of the difficulties in teaching global sustainability in the introductory political science classes is the different emphases placed on this concept and the absence of the consensus on where the overall balance between environmental protection, economic development, and social justice should reside. Like many fuzzy concepts with which students…
Descriptors: Sustainability, Simulation, Lecture Method, Economic Development
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