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Elizabeth B. Cloude; Rachel Chapman; Roger Azevedo; Analia Castiglioni; Jeffrey LaRochelle; Caridad Hernandez; Dario Torre – Instructional Science: An International Journal of the Learning Sciences, 2025
Expertise plays a significant role in shaping self-regulated learning (SRL) by influencing how individuals set goals, monitor progress, employ strategies, and reflect on their learning process. However, comprehensive data on this link is sparse in medical contexts. This paper investigates the transitions of SRL phases during clinical-reasoning…
Descriptors: Novices, Expertise, Independent Study, Medical Evaluation
Tristan H. S. de Jonge; Timo Kegelaar; Fabiola Figueroa Esquivel – Journal of Computer Assisted Learning, 2025
Background: Learner-generated digital media has gained significant attention as a supplementary learning tool. However, a need exists for empirical research to discern among various learner-generated digital media formats. One potential area of divergence lies in the arousal levels evoked during media creation due to varying emphasis on the…
Descriptors: Student Projects, Multimedia Materials, Nonverbal Communication, Comparative Analysis
Albers, Fabian; Trypke, Melanie; Stebner, Ferdinand; Wirth, Joachim; Plass, Jan L. – British Journal of Educational Psychology, 2023
Background: What is redundancy? While most studies confirm that redundancy is harmful to learning, there are two theoretical approaches to redundancy. The first understands redundancy as a contentual overlap that puts demand on the limited cognitive capacities of the learner. The second understands redundancy as an ineffective combination of…
Descriptors: Cognitive Ability, Short Term Memory, Undergraduate Students, Learning Theories
M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
Shi, Dan – Journal of Visual Literacy, 2023
The study examines the intermodality in children's picture books, with a special focus on the visual-verbal meaning instantiation in young learners' visual literacy readings. Picture books serve as one of the main platforms and channels that prepare children for early literacy education. Coronavirus as a key theme children have encountered during…
Descriptors: Visual Literacy, Picture Books, COVID-19, Pandemics
Luiza Vilarta Rodriguez; Jan T. van der Veen; Ton de Jong – Physical Review Physics Education Research, 2025
In this study, we explore the use of analogies with classical physics in introductory quantum physics (QP) teaching. This work is part of a larger project in which a learning sequence covering three introductory QP topics was designed, tested, and evaluated in collaboration with high school teachers and physics education researchers. Based on the…
Descriptors: Foreign Countries, Comparative Analysis, Multimedia Materials, Physics
Valentina Bambini; Giacomo Ranieri; Luca Bischetti; Biagio Scalingi; Chiara Bertini; Irene Ricci; Walter Schaeken; Paolo Canal – Discourse Processes: A Multidisciplinary Journal, 2024
Psycholinguistic research on metaphor has focused on verbal material. Yet, metaphors frequently occur in a multimodal format, blending words and pictures to convey meaning. Here we compared verbal and multimodal metaphors by using item pairs where stimulus one was always a word (e.g., "language" in the metaphorical conditions and…
Descriptors: Figurative Language, Diagnostic Tests, Brain Hemisphere Functions, Comparative Analysis
Chin-Yuan Lai; Li-Ju Chen – Educational Technology & Society, 2025
Web-based multimedia annotation is a valuable tool for engaging learners with diverse materials. This study aimed to assess the effects of multimedia annotation on student performance, self-regulation, and cognitive load in an online learning environment. We developed and implemented a multimedia annotation system in an online biology class using…
Descriptors: Multimedia Materials, Instructional Effectiveness, Metacognition, Cognitive Ability
John Kerrigan; Christina Bifulco – College Teaching, 2024
Given the wealth of research available on what components to include in a syllabus and how that affects instructor perception, there is a lack of research on how to present the syllabus to engage students in learning about the course. Our study examined the implementation of two multimedia syllabi developed for large lecture math courses: a…
Descriptors: Course Descriptions, Experiential Learning, Video Technology, Technology Uses in Education
Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
Xiaoyi Wang – International Journal of Language & Communication Disorders, 2025
Objective: This study aimed to evaluate the long-term effects of multimodal language rehabilitation on second language acquisition and recovery in bilingual aphasic patients. Methods: The data of 78 bilingual aphasic patients who underwent language rehabilitation at the language rehabilitation team consisting of students and experts in this field…
Descriptors: Aphasia, Second Language Learning, Comparative Analysis, Outcomes of Treatment
Sasipim Poompimol; Patcharin Panjaburee; Pratchayapong Yasri; Khajornsak Buaraphan – IAFOR Journal of Education, 2023
The collaborative board game was predicted to be a potential game-based learning environment to improve students' knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed…
Descriptors: Preferences, Computer Mediated Communication, Bullying, Educational Games
Jun Chen Hsieh – RELC Journal: A Journal of Language Teaching and Research, 2024
Despite the increasing attention to technology-enhanced language learning in English-as-a-foreign-language contexts, investigation regarding the effects of multimodal technologies on affective factors (particularly emotions and grit) in digital storytelling has remained underexplored. Therefore, this mixed-methods study reports on…
Descriptors: Multimedia Materials, Story Telling, Second Language Learning, English (Second Language)
Milan Turcáni; Zoltan Balogh; Michal Kohútek – Smart Learning Environments, 2024
In this research, a mixed-method approach was employed to conduct large-scale eye-tracking measurements, traditionally associated with high costs and extensive time commitments. Utilizing consumer-grade webcams in conjunction with open-source software, data was collected from an expansive cohort of students, thereby demonstrating the scalability…
Descriptors: Computer Science Education, Eye Movements, Reading Comprehension, Knowledge Level
Mandana Rohollahzadeh Ebadi – Computer Assisted Language Learning, 2025
Drawing on Mayer's Cognitive Theory of Multimedia Learning, the present study aims to examine the effectiveness of technology-mediated teaching vocabulary in the form of multimedia glosses on EFL learners' depth and breadth of lexical knowledge. The study was conducted with 91 male and female undergraduate students at a lower-intermediate level of…
Descriptors: Vocabulary Development, Undergraduate Students, Females, Comparative Analysis

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