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Despina Desli; Panagiotis Dimitropoulos – International Journal of Mathematical Education in Science and Technology, 2024
The present study aimed to examine children's and adults' performance and strategies in volume estimations. Three tasks were designed and presented to 40 adults and 40 6th grade children who were asked to estimate: (a) the number of unit measures (bricks/rice spoons) that may be put in a container, (b) the quantity of bricks/rice, between two…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Measurement
Jaime Carvalho e Silva – International Journal of Mathematical Education in Science and Technology, 2025
The use of technologies in mathematics education at all levels has been discussed extensively for a number of years. It is one of the few themes that was the object of two ICMI studies, the most recent being published in 2010. Two new approaches, emerging lately in the teaching and learning of Mathematics at all levels, will be discussed:…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Mathematics Instruction
Jeff Ford; Rachel Erickson; Ha Le; Kaylee Vick; Jillian Downey – PRIMUS, 2024
In this study, we analyzed student participation and success in a college-level Calculus I course that utilized standards-based grading. By measuring the level to which students participate in this class structure, we were able to use a clustering algorithm that revealed multiple groupings of students that were distinct based on activity…
Descriptors: Calculus, Mathematics Instruction, Mathematics Achievement, Grades (Scholastic)
Heather Shannon Fish – ProQuest LLC, 2022
This study sought to compare the effectiveness of teaching with manipulatives versus algorithms and procedures. Assessment data were collected before instruction, after instruction with algorithms and procedures, and after instruction with modeling and manipulatives. Data were collected from 113 students from the 5th, 6th, and 7th grades within…
Descriptors: Mathematics Instruction, Algorithms, Middle School Students, Manipulative Materials
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Nesrin Sahin; Juli K. Dixon; Robert C. Schoen – Grantee Submission, 2020
This observational study used data from 270 second-grade students to investigate the association between students' strategy use for multidigit addition and subtraction and their mathematics achievement. Based on strategies they used during a mathematics interview, students were classified into the following strategy groups: (a) standard algorithm,…
Descriptors: Mathematics Achievement, Comparative Analysis, Grade 2, Elementary School Students
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
National Council of Teachers of Mathematics, Inc., Reston, VA.
THE EFFECTIVE AND ECONOMICAL USE OF COMPUTER FACILITIES AS AN AID IN TEACHING SECONDARY SCHOOL MATHEMATICS DEPENDS ON (1) ACCESS TO A TYPE OF FACILITY WHICH PERMITS PROBLEM-SOLVING PROCEDURES (I.E., ALGORITHMS DESIGNED BY A STUDENT) TO BE TESTED BY THE STUDENT AND (2) FACILITY RESPONSE TIME PER PROBLEM. THIS UNIT TIME VARIES WITH THE SIZE, TYPE,…
Descriptors: Algorithms, Comparative Analysis, Computer Assisted Instruction, Computer Science

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