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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Wang, Zhe; Schroeder, Noah L. – Applied Cognitive Psychology, 2022
Multimedia learning often consists of a sequence of tasks, and research suggests that the sequence itself may influence learning outcomes. This study examines one theory related to task sequencing, known as ego depletion, and its interaction with a well-established instructional design effect, the seductive details effect. To investigate the…
Descriptors: Self Concept, Comparative Analysis, Interaction, Learning Processes
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Zhou, Yuhao; Li, Xihua; Cao, Yunbo; Zhao, Xuemin; Ye, Qing; Lv, Jiancheng – International Educational Data Mining Society, 2021
In educational applications, "Knowledge Tracing" (KT) has been widely studied for decades as it is considered a fundamental task towards adaptive online learning. Among proposed KT methods, Deep Knowledge Tracing (DKT) and its variants are by far the most effective ones due to the high flexibility of the neural network. However, DKT…
Descriptors: Online Courses, Computer Assisted Instruction, Networks, Learning Analytics
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Leander S. Hughes – Technology in Language Teaching & Learning, 2023
Previous research comparing communicative to non-communicative computer-mediated tasks requiring output production found an advantage in L2 vocabulary learning efficiency in favor of the communicative task (Hughes, 2023). The present study analyzes the chat data from Hughes (2023) to determine what features of interaction may have contributed to…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Task Analysis
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Chan, Man Ching Esther; Clarke, David; Cao, Yiming – Mathematics Education Research Journal, 2018
Interactive problem solving and learning are priorities in contemporary education, but these complex processes have proved difficult to research. This project addresses the question "How do we optimise social interaction for the promotion of learning in a mathematics classroom?" Employing the logic of multi-theoretic research design,…
Descriptors: Foreign Countries, Problem Solving, Interaction, Mathematics Instruction
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van der Zwaard, Rose; Bannink, Anne – Language Learning & Technology, 2019
In this paper we explore and identify emerging patterns of synchronous digital discourse trajectories between dyads of native (NS) and non-native speakers (NNS), with a particular focus on (absence of) negotiated interaction. We will present a new model of L2 learning interaction that is a schematic representation of two main types of hearer…
Descriptors: Second Language Learning, Persuasive Discourse, Computer Mediated Communication, Learning Processes
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Díaz-Lázaro, José Javier; Fernández, Isabel M. Solano; del Mar Sánchez Vera, María – Journal of New Approaches in Educational Research, 2017
The concept of Learning Analytics, as we understand it today, is relatively new but the practice of evaluating user behavior is not innovative. For years, technological development, along with other educational aspects, have encouraged, developed and facilitated this practice as a way of providing a personalized quality experience to students. The…
Descriptors: Foreign Countries, College Students, Cooperative Learning, Electronic Learning
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Vieira, Camilo; Goldstein, Molly Hathaway; Purzer, Senay; Magana, Alejandra J. – Journal of Learning Analytics, 2016
Engineering design is a complex process both for students to participate in and for instructors to assess. Informed designers use the key strategy of conducting experiments as they test ideas to inform next steps. Conversely, beginning designers experiment less, often with confounding variables. These behaviours are not easy to assess in…
Descriptors: Engineering, Design, Experiments, Student Behavior
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Corrado, Evelyn Wandia – Journal for Critical Education Policy Studies, 2019
Dialogue can be an excellent weapon for justice and liberation, which 'silenced' groups could use to challenge the status quo and authenticate their efficacy. Over the years, there has been a preconceived negative focus on Africans which has suppressed African children's autonomy. Consequently, there is a need to liberate the position of children…
Descriptors: Personal Autonomy, Dialogs (Language), Foreign Countries, Teaching Methods
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Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
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Stewart, Mary K. – Composition Forum, 2018
Collaborative learning theory points to knowledge construction as an outcome of peer interaction, justifying widespread implementation of collaborative activities (like small group discussion) that scaffold toward individual writing projects. This article offers a qualitative investigation into the process of collaborating with peers and the…
Descriptors: Cooperative Learning, Freshman Composition, College Freshmen, Case Studies
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Chi, Michelene T. H.; Kang, Seokmin; Yaghmourian, David L. – Journal of the Learning Sciences, 2017
In 2 separate studies, we found that college-age students learned more when they collaboratively watched tutorial dialogue-videos than lecture-style monologue-videos. In fact, they can learn as well as the tutees in the dialogue-videos. These results replicate similar findings in the literature showing the advantage of dialogue-videos even when…
Descriptors: Learning Processes, Outcomes of Education, Teaching Methods, Dialogs (Language)
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