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Indra, Roni; Komariah, Aan; Nurdin, Diding; Fadhli, Rahmat – Cypriot Journal of Educational Sciences, 2022
This study purposes to compare student learning activities in fully online learning and blended learning. This study uses the mixed methods approach (explanatory sequential model). 42 junior high school teachers were comprised as the sample. Learning activity questionnaire (LAQ) and interview procedures were used as a data collection tool. The…
Descriptors: Item Response Theory, Comparative Analysis, Learning Activities, Electronic Learning
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Wan Ab Kadir, Wan Nurul Huda; Abdullah, Nurul Syafiqah Yap; Mustapha, Izan Roshawaty – Turkish Online Journal of Educational Technology - TOJET, 2021
The study examines the effectiveness of the Form Four STEM-Based Physics Interactive Laboratory (i-Lab) to enhance form four students' achievements in Physics. It describes the design process by employing the Isman Instructional Design Model. A quantitative study was carried out using an experimental method. The instruments used were pretest and…
Descriptors: STEM Education, Physics, Science Instruction, Instructional Design
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Craig D. Howard; John W. Baaki – International Journal of Designs for Learning, 2021
This article presents two similar design cases and a discussion of how like values resulted in dissimilar design moves. Both cases were gamified learning activities for graduate students in instructional design. Both interventions employed rapid prototyping and were delivered synchronously in an at-a-distance setting. This article compares the two…
Descriptors: Design, Instructional Design, Learning Activities, Graduate Students
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Fung, Chak Him; Poon, Kin Keung – International Journal of Mathematical Education in Science and Technology, 2021
This study consisted of two stages. In stage A, 38 students were divided randomly into an experimental and a control group. The experimental group received lectures assisted by dynamic geometry software (DGS) and the control group received lectures using chalk and blackboard. The effects of DGS on metacognition and its components were…
Descriptors: Metacognition, Learning Activities, Teaching Methods, Comparative Analysis
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Tan, Chekfoung; Casanova, Diogo; Huet, Isabel; Alhammad, Muna – International Journal of Mobile and Blended Learning, 2022
Due to the COVID-19 pandemic, most universities needed to move to online teaching and learning, in some cases with very limited knowledge or experience in running online programmes. Engaging students online has become an imminent challenge that universities and academics are still trying to address. This paper reports on the findings from the…
Descriptors: Blended Learning, Cooperative Learning, COVID-19, Pandemics
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Eghterafi, Wadi; Tucker, Mary C.; Zhang, Icy; Son, Ji Yun – Online Learning, 2022
In this study, we examined the effect of video-based feedback designed to highlight a peer engaging in effective thinking processes on self-efficacy beliefs and learning outcomes (performance on a delayed quiz). Students in an introductory statistics course participated in an online learning activity where they received feedback in one of three…
Descriptors: Feedback (Response), Mastery Learning, Self Efficacy, Teaching Methods
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Daradoumis, Thanasis; Arguedas, Marta – Educational Technology & Society, 2020
There is an increasing interest in the ways pedagogical agents can provide cognitive, emotional, and metacognitive support to students. Moreover, several research studies have proposed various approaches for cultivating students' reflective learning. A variety of research has also been conducted into interrelations between metacognition and…
Descriptors: Metacognition, Learning Activities, Feedback (Response), High School Students
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Ennouamani, Soukaina; Mahani, Zouhir; Akharraz, Laila – Education and Information Technologies, 2020
To date, the growth usage of mobile technologies and devices as well as the ubiquitous wireless communication have led to the development of new systems and applications in many fields and areas including education. This technological progress can be used to facilitate the students' lives by creating smart and personalized solutions considering…
Descriptors: Management Systems, Telecommunications, Handheld Devices, Computer Software
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Marshall, Francisca B.; Marshall, Justin – Journal of Interactive Learning Research, 2021
The goal of this study was to explore how knowledge-check questions in video lectures affected learning. In a quasi-experimental study, six courses (n=84) were assigned to one of three groups: a control group and two treatment groups. The three groups saw the same video and knowledge-check questions. The three groups were evaluated with different…
Descriptors: Teaching Methods, Video Technology, Knowledge Level, Scores
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Sippel, Lieselotte – Foreign Language Annals, 2019
This study explored whether form-focused instruction (FFI) and peer corrective feedback (CF) facilitated vocabulary development during peer interaction (PI). Third-semester learners of German were assigned to a PI group (peer interaction only), PI FFI group (peer interaction and form-focused instruction), or PI FFI CF group (peer interaction,…
Descriptors: Vocabulary Development, Error Correction, Grammar, Pretests Posttests
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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
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Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use in flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
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Dunn-Jensen, Linda M.; Osland, Joyce S.; Wells, Pamela M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2021
Due to Covid-19 and the inaccessibility of study abroad for some students, we successfully tested an alternative for building intercultural effectiveness -- a glocal classroom (GC) pedagogy highlighting assessment as learning. Over a 15-week course, the GC replicated the work context and job demands of expert global leaders and developed global…
Descriptors: Study Abroad, Cultural Awareness, Metacognition, Feedback (Response)
Al-Jarf, Reima – Online Submission, 2021
Background: Mobile e-books together with Blackboard LMS and Elluminate were integrated and used as extensive reading activities, i.e., as a supplement to in-class reading instruction. The aim of the activity was to develop EFL struggling freshman student readers enhance their reading skills through short, simplified e-books. Materials and Methods:…
Descriptors: Reading Difficulties, Electronic Publishing, Second Language Learning, Second Language Instruction
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Sebby, Angela G.; Brown, Carroll – Research in Higher Education Journal, 2020
Since the beginning of the 21st century, relevant education and the advancement of student learning have become areas of increasing concern in a rapidly changing work environment. Industry-based experiential learning activities provide students with the opportunity to apply classroom concepts and achieve immersed levels of learning. As the…
Descriptors: Hospitality Occupations, Management Development, Experiential Learning, Tourism
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