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Sung, Jihyun – Child & Youth Care Forum, 2018
Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…
Descriptors: Toys, Mothers, Play, Parent Child Relationship
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Mathrani, Anuradha; Christian, Shelly; Ponder-Sutton, Agate – Educational Technology & Society, 2016
This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to…
Descriptors: Teaching Methods, Programming, Learner Engagement, Educational Games
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Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
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Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
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Akaygun, Sevil – Chemistry Education Research and Practice, 2016
Visualizing the chemical structure and dynamics of particles has been challenging for many students; therefore, various visualizations and tools have been used in chemistry education. For science educators, it has been important to understand how students visualize and represent particular phenomena--i.e., their mental models-- to design more…
Descriptors: High School Students, Secondary School Science, Grade 10, Grade 11
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Rolka, Christine; Remshagen, Anja – International Journal for the Scholarship of Teaching and Learning, 2015
Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…
Descriptors: Introductory Courses, Computer Science Education, Context Effect, Grades (Scholastic)
Ochonogor, Chukunoye Enunuwe – Online Submission, 2011
There is a huge challenge of high failure rate in physical science across the world and South Africa, in particular at the high school level in recent times. This is in spite of the fact that both the educators and learners go to schools almost on daily basis perhaps doing the same thing in the same way and manner and achieving the same level or…
Descriptors: Foreign Countries, Control Groups, Intervention, Learning Strategies
Talib, Othman; Matthews, Robert; Secombe, Margaret – International Education Journal, 2005
This paper discusses the potential of applying computer-animated instruction (CAnI) as an effective conceptual change strategy in teaching electrochemistry in comparison to conventional lecture-based instruction (CLI). The core assumption in this study is that conceptual change in learners is an active, constructive process that is enhanced by the…
Descriptors: Animation, Computer Assisted Instruction, College Freshmen, Chemistry