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Showing 1 to 15 of 52 results Save | Export
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Stewart, Mary K. – Composition Forum, 2018
Collaborative learning theory points to knowledge construction as an outcome of peer interaction, justifying widespread implementation of collaborative activities (like small group discussion) that scaffold toward individual writing projects. This article offers a qualitative investigation into the process of collaborating with peers and the…
Descriptors: Cooperative Learning, Freshman Composition, College Freshmen, Case Studies
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Sankaram, Kamala; Schober, Michael F. – Discourse Processes: A multidisciplinary journal, 2015
How do readers who are able to post responses on a political blog ("interactive readers") differ in their navigation and comprehension from "noninteractive" readers who are not empowered to post? In this study, a nonpartisan political blog was populated with news content about the then-upcoming 2012 U.S. presidential election.…
Descriptors: Electronic Publishing, Political Issues, Computer Mediated Communication, Comprehension
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Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
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Gothberg, June; Applegate, Brooks; Reeves, Patricia; Kohler, Paula; Thurston, Linda; Peterson, Lori – Journal of Ethnographic & Qualitative Research, 2013
With increased use of technology in qualitative research, it is important to understand unintended, unanticipated, and unobvious consequences to the data. Using a side-by-side comparison of face-to-face, telephone, and Internet with video focus groups, we examined the yield differences of focus group venue (medium) to the data (message) rendered…
Descriptors: Focus Groups, Comparative Analysis, Internet, Telecommunications
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Fessakis, Georgios; Dimitracopoulou, Angelique; Palaiodimos, Aggelos – Educational Technology & Society, 2013
This paper presents empirical research results regarding the impact of Interaction Analysis (IA) graphs on groups of students collaborating through online blogging according to a "learning by design" scenario. The IA graphs used are of two categories; the first category summarizes quantitatively the activity of the users for each blog,…
Descriptors: Foreign Countries, Education Majors, College Students, Social Networks
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Back, Michele – Foreign Language Annals, 2013
Although study abroad is viewed as an ideal environment for interaction in the target language, research in this area has relied mostly upon self-reported data, which pose challenges regarding recall bias and participant commitment. This article shows how Facebook data can be used to analyze naturally occurring learner interactions during study…
Descriptors: Social Networks, Study Abroad, Internet, Ethnography
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Castaño, Jonatan; Duart, Josep M.; Sancho-Vinuesa, Teresa – Journal of New Approaches in Educational Research, 2015
The use of the Internet in higher education teaching can facilitate the interactive learning process and thus improve educational outcomes. The aim of the study presented here is to explore which variables are linked to higher intensity of Internet-based interactive educational practices. The study is based on data obtained from an online survey…
Descriptors: Use Studies, Internet, Higher Education, Educational Practices
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Peyghambarian, Farideh; Ashraf, Hamid; Fatemi, Mohammad Ali – Advances in Language and Literary Studies, 2014
GoEnglish.Me can provide EFL learners with authentic materials in a variety of topics. In addition to authentic materials, the site can offer an opportunity of learning real Spoken English by American Native Speakers. To achieve the purpose of this study, you can probe the effect of GoEnglish.Me on lower-intermediate EFL learners' speaking…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Technology
Gothberg, June E. – ProQuest LLC, 2012
The purpose of this study was to examine the equivalence or non-inferiority for comparisons of telephone focus group venue to face-to-face focus group venue, Internet video-based focus group venue to face-to-face focus group venue, and Internet video-based focus group venue to telephone focus group venue. Research questions examined the…
Descriptors: Comparative Analysis, Focus Groups, Telecommunications, Internet
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Bebell, Damian; Clarkson, Apryl; Burraston, James – Journal of Information Technology Education: Innovations in Practice, 2014
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Under budget constraints and shared access to equipment for students and teachers, the impacts have been irregular but hint at greater possibilities in 1:1 student computing settings.…
Descriptors: Grade 6, Educational Technology, Suburban Schools, Mixed Methods Research
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Oh, Sanghee; Kim, Soojung – Information Research: An International Electronic Journal, 2014
Purpose: This exploratory study aims to understand college students' use and perception of social media for health information by comparing college students in the USA and Korea. Method. This study surveyed 342 college students from two state-level universities in the USA and Korea (one from each country) using a convenience sample. Analysis:…
Descriptors: Foreign Countries, College Students, Access to Health Care, Student Attitudes
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Salminen, Timo; Marttunen, Miika; Laurinen, Leena – Journal of Educational Computing Research, 2012
Joint construction of new knowledge demands that persons can express their statements in a convincing way and explore other people's arguments constructively. For this reason, more knowledge on different means to support collaborative argumentation is needed. This study clarifies whether structured interaction supports students' critical and…
Descriptors: Secondary School Students, Persuasive Discourse, Interaction, Foreign Countries
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Schneider, Bertrand; Jermann, Patrick; Zufferey, Guillaume; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2011
We investigated the role that tangibility plays in a problem-solving task by observing logistic apprentices using either a multitouch or a tangible interface. Results showed that tangibility helped them perform the task better and achieve a higher learning gain. In addition, groups using the tangible interface collaborated better, explored more…
Descriptors: Educational Technology, Internet, Interaction, Cooperative Learning
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Reich, Stephanie M.; Subrahmanyam, Kaveri; Espinoza, Guadalupe – Developmental Psychology, 2012
Many new and important developmental issues are encountered during adolescence, which is also a time when Internet use becomes increasingly popular. Studies have shown that adolescents are using these online spaces to address developmental issues, especially needs for intimacy and connection to others. Online communication with its potential for…
Descriptors: Adolescents, Child Development, Internet, Individual Development
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