Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Comparative Analysis | 7 |
| Competition | 7 |
| Interaction | 7 |
| Foreign Countries | 6 |
| Cooperative Learning | 5 |
| Educational Games | 4 |
| Questionnaires | 4 |
| Computer Mediated… | 3 |
| Handheld Devices | 3 |
| Instructional Effectiveness | 3 |
| Learner Engagement | 3 |
| More ▼ | |
Source
| AACE Journal | 1 |
| Educational Technology &… | 1 |
| Interactive Learning… | 1 |
| International Association for… | 1 |
| International Journal of… | 1 |
| Journal of Educational… | 1 |
| Psychology in the Schools | 1 |
Author
| Alkhalifa, Eshaa | 1 |
| Atwood-Blaine, Dana | 1 |
| Barnes, Jemima S. | 1 |
| Chang, Cheng-Sian | 1 |
| Chen, Chih-Hung | 1 |
| Hsiao, Hsien-Sheng | 1 |
| Hsu, Hsiu-Ling | 1 |
| Huffman, Douglas | 1 |
| Hung, Hui-Chun | 1 |
| Hwang, Gwo-Jen | 1 |
| Lin, Chien-Yu | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Collected Works - Proceedings | 1 |
Education Level
| Elementary Education | 2 |
| Grade 6 | 2 |
| Higher Education | 2 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Early Childhood Education | 1 |
| Elementary Secondary Education | 1 |
| Postsecondary Education | 1 |
| Preschool Education | 1 |
Audience
Location
| Taiwan | 3 |
| Asia | 1 |
| Australia | 1 |
| Bahrain | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Atwood-Blaine, Dana; Huffman, Douglas – International Journal of Science and Mathematics Education, 2017
This article explores the impact of an augmented reality iPad-based mobile game, called The Great STEM Caper, on students' interaction at a science center. An open-source, location-based game platform called ARIS (i.e. Augmented Reality and Interactive Storytelling) was used to create an iPad-based mobile game. The game used QR scan codes and a…
Descriptors: Educational Games, Handheld Devices, Science Teaching Centers, Science Education
Barnes, Jemima S.; Spray, Christopher M. – Psychology in the Schools, 2013
Drawing from theory and research into social comparison processes, the present study sought to determine children's motives for comparison in addition to the coexistence of class and individual comparisons in school physical education. The main and interactive effects of these types of comparisons were examined in relation to pupils'…
Descriptors: Social Influences, Motivation, Competition, Physical Education
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Hsu, Hsiu-Ling – Interactive Learning Environments, 2015
This study focused on an intelligent robot which was viewed as a language teaching/learning tool to improve children's reading ability, reading interest, and learning behavior. The iRobiQ, with its multimedia contents, was employed to encourage children to read, speak, and answer questions. Fifty-seven pre-kindergarteners participated in this…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Reading Ability
Alkhalifa, Eshaa – AACE Journal, 2008
Gender studies across the world have produced a wealth of information generated by studies that seek to investigate the existence of a distinction between genders in mathematical-based courses, such as Computer Science courses. However, the Middle Eastern Region remained unexplored largely throughout this effort due to gender segregation during…
Descriptors: Educational Strategies, Womens Education, Females, Self Efficacy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
