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Council of Chief State School Officers, 2020
Any body of research evolves over time. Previous understandings become more nuanced, ideas are supported or rebuked, and, eventually we arrive at a clearer view of the issue. The research on score comparability across computerized devices is no exception. CCSSO [Council of Chief State School Officers] and the Center for Assessment have published…
Descriptors: Computer Assisted Testing, Scores, Intermode Differences, Influence of Technology
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Wilson, Gemma – International Journal of Social Research Methodology, 2017
Photographic images allow data to be captured from an alternative perspective. Traditional, manual cameras are the most common method of recording photographic data, however, innovative technology is changing the way in which photographs can be collected. Wearable cameras enable a vast amount of photographic images to be captured, automatically,…
Descriptors: Visual Aids, Photography, Data Collection, Research Methodology
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Mohsen, Mohammed Ali; Mahdi, Hassan Saleh – Journal of Computing in Higher Education, 2021
Video captioning has been investigated extensively in the Computer-Assisted Language Learning (CALL) literature to aid second language vocabulary acquisition. However, a little is known about how video captioning could foster learners' pronunciation, which is a component of second language vocabulary acquisition proposed by Nation (Nation,…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Lin, John J. H.; Lin, Sunny S. J. – British Journal of Educational Technology, 2018
To deepen our understanding of those aspects of problems that cause the most difficulty for solvers, this study integrated eye-tracking with handwriting devices to investigate problem solvers' online processes while solving geometry problems. We are interested in whether the difference between successful and unsuccessful solvers can be identified…
Descriptors: Eye Movements, Handwriting, High School Students, Geometry
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Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
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Bennett, Kyle D.; Gutierrez, Anibal, Jr.; Loughrey, Tara O. – Education and Training in Autism and Developmental Disabilities, 2016
Recently, researchers have compared the effectiveness of video-based instruction (VBI), particularly video modeling, when using smaller versus larger screen sizes with positive, but mixed results. Using an adapted alternating treatments design, we compared two different screen sizes (i.e., iPhone 5 versus iPad 2) using video prompting as the VBI…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Comparative Analysis
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Wallace, Abigail M.; Bechtel, D. Reed; Heatter, Sue; Barry, Leasha M. – Analysis of Verbal Behavior, 2016
Ingvarsson and Hollobaugh (2011) investigated tact- or echoic-to-intraverbal transfer of stimulus control to "wh" questions for three preschool-aged boys with autism. The current study was a systematic replication of this study with an adolescent girl with Down syndrome. A multi-element design was used to compare the effectiveness and…
Descriptors: Comparative Analysis, Prompting, Adolescents, Down Syndrome
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Ou, Kuo-Liang; Tarng, Wernhuar; Chen, Yi-Ru – International Journal of Distance Education Technologies, 2018
Beginning learners of English frequently use flashcards as a tool for learning vocabulary. However, because of the consciousness difference between the picture-readers and picture-drawers on vocabularies, errors may be involved in the learners' comprehension of the vocabulary terms on the flashcards. This article develops and evaluates an English…
Descriptors: Foreign Countries, Vocabulary Development, English (Second Language), Second Language Learning
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Wauters, Loes; Dirks, Evelien – Journal of Deaf Studies and Deaf Education, 2017
Interactive storybook reading is effective in enhancing deaf and hard-of-hearing (DHH) children's emergent literacy skills. The current digital era gives parents more opportunities to read books with their child. From an early age on, interaction between parent and child during literacy activities is very important for the development of emergent…
Descriptors: Preschool Children, Deafness, Hearing Impairments, Parent Child Relationship
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Chen, Chih-Ming; Lin, Yu-Ju – Interactive Learning Environments, 2016
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different reading contexts. Therefore, suitable text display type for mobile reading in different reading…
Descriptors: Visual Aids, Reading Comprehension, Attention Control, Cognitive Processes
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Schipper, Joseph M.; Yocum, Russell G. – Journal of Educational Technology Systems, 2016
This quantitative, quasi-experimental, nonequivalent group study examined the impact on levels of measure that determine a return on investment of differing forms of interactive whiteboard (IWB) technology used at a high school in a suburban school district in southeastern Virginia. Three forms of IWB were compared: a full-screen IWB, a mobile…
Descriptors: Educational Technology, Bulletin Boards, Interactive Video, Visual Aids
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What Works Clearinghouse, 2014
The 2014 study, "Conceptualizing Astronomical Scale: Virtual Simulations on Handheld Tablet Computers Reverse Misconceptions," examined the effects of using the true-to-scale (TTS) display mode versus the orrery display mode in the iPad's Solar Walk software application on students' knowledge of the Earth's place in the solar system. The…
Descriptors: Astronomy, Science Instruction, Computer Simulation, Handheld Devices
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Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
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Kiger, Derick; Herro, Dani; Prunty, Deb – Journal of Research on Technology in Education, 2012
Third grade students at a Midwestern elementary school participated in a 9-week mobile learning intervention (MLI). Two classrooms used Everyday Math and daily practice using flashcards, etc., to learn multiplication. Two other classrooms used Everyday Math and web applications for the iPod touch for daily practice. MLI students outperformed…
Descriptors: Educational Technology, Electronic Learning, Handheld Devices, Web Based Instruction
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Yen, Jung-Chuan; Lee, Chun-Yi; Chen, I-Jung – British Journal of Educational Technology, 2012
The purpose of this study was to investigate the effects of different teaching strategies (text-based concept mapping vs. image-based concept mapping) on the learning outcomes and cognitive processes of mobile learners. Eighty-six college freshmen enrolled in the "Local Area Network Planning and Implementation" course taught by the first author…
Descriptors: Experimental Groups, Control Groups, Concept Mapping, College Freshmen
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