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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Christina Hubertina Helena Maria Heemskerk; Claudia M. Roebers – Journal of Cognition and Development, 2024
Young children tend to rely on reactive cognitive control (e.g. strongly slow down after an error), even when task accuracy would benefit from proactive cognitive control (taking a slower task approach up front). We investigated if giving young primary school children opportunities to repeatedly experience tasks where success rates depend on…
Descriptors: Cognitive Ability, Reaction Time, Accuracy, Feedback (Response)
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Adriana Guanuche; Osana Eiriz; Roberto Espi – International Association for Development of the Information Society, 2023
The increasing technological development of computers, tablets and smartphones has enabled a rapid increase in the adoption of mobile technology for language teaching and learning, and numerous applications that provide easy access for any learner without limitations of place and time have been developed. This paper shows the study of grammatical…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
Tatyana Shelestova; Aizhan Nabiyeva; Anna Kalizhanova; Daniyar Chuishbekov; Saltanat Turkenova – Journal of Educators Online, 2024
This article reports the results of an explorative, quantitative study designed to investigate the pedagogical potential of Flip (formerly Flipgrid) as a connectivist and transmedia tool for developing English language learners' productive skills to provide a basis for their continued improvement. The study suggests that the connectivist practice…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Sayer, Ryan; Marshman, Emily; Singh, Chandralekha – Physical Review Physics Education Research, 2016
Just-in-Time Teaching (JiTT) is an instructional strategy involving feedback from students on prelecture activities in order to design in-class activities to build on the continuing feedback from students. We investigate the effectiveness of a JiTT approach, which included in-class concept tests using clickers in an upper-division quantum…
Descriptors: Teaching Methods, Feedback (Response), Program Effectiveness, Handheld Devices
Sözen, Erol; Güven, Ufuk – International Education Studies, 2019
The improvements in technology made technology tools invade almost every field, including education. Online assessment tools have various functions for students and teachers. Students are able to use their mobile devices in the classroom, while teachers are able to use the tools for formative and summative evaluation purposes and for getting to…
Descriptors: Geography Instruction, Student Attitudes, Undergraduate Students, Computer Assisted Testing
Ulbig, Stacy G. – Journal of Political Science Education, 2016
Do individual-level student learning styles affect appreciation for and benefit from the use of classroom response system technology? This research investigates the benefit of in-class electronic classroom response systems ("classroom clickers"). With these systems, students answer questions posed to them in a PowerPoint presentation…
Descriptors: Audience Response Systems, Handheld Devices, Technology Uses in Education, Cognitive Style
Ennouamani, Soukaina; Mahani, Zouhir; Akharraz, Laila – Education and Information Technologies, 2020
To date, the growth usage of mobile technologies and devices as well as the ubiquitous wireless communication have led to the development of new systems and applications in many fields and areas including education. This technological progress can be used to facilitate the students' lives by creating smart and personalized solutions considering…
Descriptors: Management Systems, Telecommunications, Handheld Devices, Computer Software
Rassaei, Ehsan – Computer Assisted Language Learning, 2022
The study reported here investigated the effects of recasts on L2 development in terms of promoting EFL learners' accuracy in using English articles during mobile-mediated audio and video interactions. Fifty-two Iranian EFL learners were randomly assigned into two audio and video recasts conditions as well as two audio and video control groups.…
Descriptors: Comparative Analysis, Video Technology, Second Language Learning, Second Language Instruction
Fang, Wei-Chieh; Yeh, Hui-Chin; Luo, Bo-Ru; Chen, Nian-Shing – ReCALL, 2021
To address the challenges of limited language proficiency and provide necessary feedback in the implementation of task-based language teaching (TBLT), a mobile-supported TBLT application was developed to provide linguistic and task scaffolding. Sixty-six English as a foreign language (EFL) university learners participated in a three-week…
Descriptors: Task Analysis, Teaching Methods, Second Language Learning, Second Language Instruction
Wiggins, Meg; Sawtell, Mary; Jerrim, John – Education Endowment Foundation, 2017
This Learner Response System (LRS) intervention involves the use of electronic handheld devices that allow teachers and pupils to provide immediate feedback during lessons. For example, pupils can respond to a question using the device and responses are immediately visible to the teacher, or they can work through problems on the device at their…
Descriptors: Handheld Devices, Audience Response Systems, Educational Technology, Technology Uses in Education
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Andujar, Alberto – ReCALL, 2020
The present investigation analyses the potential of a pedagogical dynamic assessment (DA) approach to foster second language (L2) development through the use of a mobile instant messaging application. Students' zone of actual and proximal development is observed through the use of a grammar and vocabulary level test and the use of the WhatsApp…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, English (Second Language)

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