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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Boulter, Lyn T.; Swann, Martha – 1992
A total of 271 students in the 2nd, 7th, and 12th grades from the midwest, northeast, and southeast regions of the United States were surveyed. The survey consisted of fact-based questions about the recent events in the Persian Gulf, and questions designed to elicit value judgments about the international role and current leaders of the United…
Descriptors: Cognitive Development, Comparative Analysis, Developmental Psychology, Elementary School Students