Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Comparative Analysis | 8 |
| Games | 8 |
| Hypothesis Testing | 8 |
| Foreign Countries | 6 |
| Questionnaires | 3 |
| Coding | 2 |
| Cognitive Processes | 2 |
| College Students | 2 |
| Elementary School Students | 2 |
| Gender Differences | 2 |
| Grade 4 | 2 |
| More ▼ | |
Source
| ProQuest LLC | 2 |
| Creativity Research Journal | 1 |
| Early Education and… | 1 |
| European Physical Education… | 1 |
| Journal of Educational… | 1 |
| Journal of Experimental… | 1 |
| Psychology of Music | 1 |
Author
| Baas, Matthijs | 1 |
| Burnard, Pamela | 1 |
| Cheung, Sum Kwing | 1 |
| Cross, Ian | 1 |
| Du, Xue-Lei | 1 |
| Fairclough, Stuart | 1 |
| Forsyth, Alfred S., Jr. | 1 |
| Grossi, Roberta | 1 |
| Harvey, Stephen | 1 |
| Kerr, Catherine | 1 |
| Kozub, Stephen | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Dissertations/Theses -… | 2 |
Education Level
| Adult Education | 2 |
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Higher Education | 2 |
| Middle Schools | 2 |
| Primary Education | 2 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| More ▼ | |
Audience
| Researchers | 1 |
Location
| China | 1 |
| France | 1 |
| Hong Kong | 1 |
| Netherlands (Amsterdam) | 1 |
| New York | 1 |
| United Kingdom | 1 |
| United Kingdom (England) | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Learning Style Inventory | 1 |
| State Trait Anxiety Inventory | 1 |
What Works Clearinghouse Rating
Van Leeuwen, Wouter; Baas, Matthijs – Creativity Research Journal, 2017
Although creativity is helpful if not needed to deal with conflicts, research on the effects of conflict on creativity shows inconsistent findings. In this study, the possibility that effects may depend on people's role in conflict was considered. Whether, when, and why assuming the role of attacker or defender in conflict affects creative idea…
Descriptors: Creativity, Competition, Conflict, Creative Thinking
Cheung, Sum Kwing; McBride, Catherine – Early Education and Development, 2017
Research Findings: In Study 1, we observed 32 Chinese kindergarteners playing a number board game with their caregivers in dyads. Number board game playing provided important opportunities for kindergarteners and their caregivers to talk about an array of number concepts, but their numeracy-related exchanges rarely went beyond counting. In Study…
Descriptors: Foreign Countries, Young Children, Play, Games
Rabinowitch, Tal-Chen; Cross, Ian; Burnard, Pamela – Psychology of Music, 2013
Musical group interaction (MGI) is a complex social setting requiring certain cognitive skills that may also elicit shared psychological states. We argue that many MGI-specific features may also be important for emotional empathy, the ability to experience another person's emotional state. We thus hypothesized that long-term repeated participation…
Descriptors: Music Activities, Interaction, Emotional Development, Children
Su, Yin; Rao, Li-Lin; Sun, Hong-Yue; Du, Xue-Lei; Li, Xingshan; Li, Shu – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
The debate about whether making a risky choice is based on a weighting and adding process has a long history and is still unresolved. To address this long-standing controversy, we developed a comparative paradigm. Participants' eye movements in 2 risky choice tasks that required participants to choose between risky options in single-play and…
Descriptors: Eye Movements, Risk, Decision Making, Task Analysis
Smith, Lindsey; Harvey, Stephen; Savory, Louise; Fairclough, Stuart; Kozub, Stephen; Kerr, Catherine – European Physical Education Review, 2015
The purpose of this study was to independently determine the levels of moderate-to-vigorous physical activity (MVPA) and self-determined motivation of both boys and girls as they participated in prolonged units of invasion games (i.e. 6-12 lessons) through two pedagogical models: direct instruction and the tactical games model (TGM). It was…
Descriptors: Physical Activity Level, Gender Differences, Direct Instruction, Teaching Methods
Grossi, Roberta – ProQuest LLC, 2013
The way training is delivered in a corporate environment has a tremendous effect on its results. This study investigated the role of culture in the learning styles of adult French and American learners working in an international corporate setting. The assumption was that Americans prefer to learn from action-oriented methods and are more…
Descriptors: Cognitive Style, Preferences, Hypothesis Testing, Adult Learning
Martinez, Edwin E. – ProQuest LLC, 2012
This study examines the impact of instrumental music study and group chess lessons on the standardized test scores of suburban elementary public school students (grades three through five) in Levittown, New York. The study divides the students into the following groups and compares the standardized test scores of each: a) instrumental music…
Descriptors: Standardized Tests, Scores, Public Schools, Suburban Schools
Peer reviewedForsyth, Alfred S., Jr.; Lancy, David F. – Journal of Educational Computing Research, 1987
Compares the use of four different versions of a map by fourth and fifth grade students with a computerized adventure game which simulated an environmental exploration. Variables examined included type of map and student gender, ability to learn place location information while playing the game, and enjoyment of the game. (RP)
Descriptors: Cognitive Processes, Comparative Analysis, Computer Assisted Instruction, Computer Simulation

Direct link
