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Showing 1 to 15 of 145 results Save | Export
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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
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Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
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Karagiannis, Ioannis; Satratzemi, Maya – Education and Information Technologies, 2018
This paper proposes an automatic approach that detects students' learning styles in order to provide adaptive courses in Moodle. This approach is based on students' responses to the ILS and the analysis of their interaction behavior within Moodle by applying a data mining technique. In conjunction to this, an adaptive mechanism that was…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Cognitive Style
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Marbouti, Farshid; Wise, Alyssa Friend – Educational Technology Research and Development, 2016
Online discussions offer exciting potential for educational dialogue, but too often result in disjointed conversations with low levels of interactivity. One contributing cause is the traditional text-based interface, which presents posts in a long list, leaving students overwhelmed and without useful navigational cues. To address this problem, we…
Descriptors: Computer Mediated Communication, Visualization, Computer Interfaces, Group Discussion
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Mercier, Emma; Vourloumi, Georgia; Higgins, Steven – British Journal of Educational Technology, 2017
Multi-touch technology is increasingly being used to support collaborative learning activities. However, to know how this technology can be used most effectively, we need to understand if collaborative interactions differ when groups are using multi-touch technology compared with other tools. In this paper, we compare the interactions of groups of…
Descriptors: Mathematics Instruction, Problem Solving, Cooperative Learning, Comparative Analysis
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Hamada, Mohamed; Hassan, Mohammed – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interactive learning tools are emerging as effective educational materials in the area of computer science and engineering. It is a research domain that is rapidly expanding because of its positive impacts on motivating and improving students' performance during the learning process. This paper introduces an interactive learning environment for…
Descriptors: Educational Environment, Information Technology, Interaction, Computer Oriented Programs
Mehall, Scott – ProQuest LLC, 2017
Interaction in online learning (OL) has been extensively studied over the past few decades. Today, courses following social constructivist (Vygotsky, 1997) based designs are widespread throughout higher education. These course designs place an emphasis on interpersonal interaction, which is largely viewed as beneficial to online learners, as a…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Online Courses
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Winarni, Endang Widi; Purwandari, Endina Putri; Lusa, Herman; Dadi, Sri – Asian Journal of Education and Training, 2018
Tabot Bengkulu as one of cultural ceremony in Bengkulu province is a cultural asset that held once a year in Muharram Month in Islamic Calendar. This ceremony has many character values in society such as religious, social care, and environment care. The use of local wisdom in learning can improve the social interaction knowledge for elementary…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Technology Uses in Education
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Chabalengula, Vivien; Fateen, Rasheta; Mumba, Frackson; Ochs, Laura Kathryn – Journal of Computers in Mathematics and Science Teaching, 2016
This study investigated the effect of an inquiry-based computer simulation modeling (ICoSM) instructional approach on pre-service science teachers' understanding of homeostasis and its related concepts, and their perceived design features of the ICoSM and simulation that enhanced their conceptual understanding of these concepts. Fifty pre-service…
Descriptors: Inquiry, Computer Simulation, Preservice Teachers, Concept Formation
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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Chou, Chientzu Candace; He, Shi-Jen – Journal of Educational Computing Research, 2017
Digital badges have been increasingly used to encourage users to achieve specific goals in learning. Recent studies have shown that badges can be effective to incentivize learners to complete specific tasks or increase learning participation in online learning environments. This study utilized a mixed research method to examine the impact of a…
Descriptors: Recognition (Achievement), Incentives, Educational Technology, Mixed Methods Research
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Vercellotti, Mary Lou – Active Learning in Higher Education, 2018
Research on interactive learning space classrooms has reported that instructors and students find them engaging, and engagement is expected to increase learning outcomes. Positive findings about interactive classrooms, though, are often confounded with active learning pedagogy since instructors who teach in interactive classrooms tend to also…
Descriptors: Interaction, Educational Environment, Blended Learning, Academic Achievement
Proctor, Janice; Bumgardner, Tiffany – IDEA Center, Inc., 2016
This paper focuses on the authors' experiences teaching on Ohio University's Learning Network (OULN), which uses interactive television and real-time face-to-face interaction as a distance-education (DE) delivery tool. One of the authors is a sociology professor, and the other is her former student and an experienced OULN system operator. The…
Descriptors: Conventional Instruction, Educational Technology, Technology Uses in Education, Teaching Methods
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Gleason, Benjamin; Greenhow, Christine – Online Learning, 2017
Blended learning, which combines online and face-to-face pedagogy, is a fast-growing mode of instruction as universities strive for equitable and alternative pathways to course enrollment, retention, and educational attainment. However, challenges to successfully implementing blended instruction are that "social presence," or students'…
Descriptors: Blended Learning, Higher Education, Robotics, Computer Mediated Communication
Nice, Shelly – ProQuest LLC, 2017
The purpose of this study was to determine whether the use of interactive learning technology in the classroom can impact knowledge retention among students as compared to classrooms where interactive learning technology was not utilized. Through a quasi-experimental design, the study explored non-cognitive factor relationships to knowledge…
Descriptors: Audience Response Systems, Retention (Psychology), Influence of Technology, Educational Technology
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