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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Arnò, Simone; Galassi, Alessandra; Tommasi, Marco; Saggino, Aristide; Vittorini, Pierpaolo – International Journal of Distance Education Technologies, 2021
Online proctoring generally refers to the practice of proctors monitoring an exam over the internet, usually through a webcam. This technology has gained relevance during the current COVID-19 pandemic, given that the social distance owing to health reasons has consequently led to the switching of all learning and assessment activities to online…
Descriptors: Supervision, Computer Assisted Testing, Electronic Learning, Educational Technology
Hyunkyung Lee; Curtis J. Bonk – Technology, Pedagogy and Education, 2024
This study examined the effects of reflective practices (RP) on self-directed learning competencies (SDLC) as well as the relationship between technology-mediated collaborative learning (TMCL) as a reflective practice and SDLC in a preservice teachers' class. Regression analyses were conducted to examine the effects of RP on SDLC. In addition, a…
Descriptors: Independent Study, Preservice Teachers, Teacher Education Programs, Comparative Analysis
Casement, Christopher J. – International Journal of Mathematical Education in Science and Technology, 2023
Statistical tables associated with named probability distributions and their families, such as the standard normal, Student's t, and chi-square tables, among others, have been utilized for years and are still widely used today, especially for mathematics and statistics education. While such tables can be found in many statistics textbooks and even…
Descriptors: Tables (Data), Statistics Education, Computer Software, Mathematics Education
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
Yüksel, H. Gülru; Mercanoglu, H. Güldem; Yilmaz, M. Betül – Computer Assisted Language Learning, 2022
Growing research suggests that digital flashcards may facilitate students' technical vocabulary learning efforts. The primary purpose of this quasi-experimental study was to compare the effect of digital flashcards (DFs) and wordlists on learning technical vocabulary as well as to explore students' perceptions regarding the use of DFs. Using…
Descriptors: Educational Technology, Language Tests, Vocabulary Development, Comparative Analysis
Tafazoli, Dara; Gómez Parra, Mª Elena; Huertas Abril, Cristina A. – Teaching English with Technology, 2018
The purpose of this study was to compare the attitude of Iranian and non-Iranian English language students' attitudes towards Computer-Assisted Language Learning (CALL). Furthermore, the relations of gender, education level, and age to their attitude are investigated. A convergent mixed methods design was used for analyzing both quantitative and…
Descriptors: Cross Cultural Studies, Student Attitudes, Computer Assisted Instruction, Computer Attitudes
Bajwa, Neet Priya; Perry, Michelle – Mathematical Thinking and Learning: An International Journal, 2021
Elementary school students struggle in interpreting the equal sign as a symbol denoting equivalence. Although many have advocated using a pan-balance scale to help students develop this understanding, less is known about what features associated with this model support learning. To attempt to control and examine these features, the investigators…
Descriptors: Mathematics Skills, Mathematics Instruction, Elementary School Students, Concept Formation
Baukal, Charles E.; Martens, Jon B.; Ausburn, Lynna J.; Dionne, Robert; Agnew, Ina – Journal of Educational Technology, 2017
This paper presents a comprehensive review and a specific example implementation of a minimally invasive technique that can be used to make quantitative measurements of a subject's Electro-Dermal Activity (EDA) in educational technology studies. The Q sensor is a low-cost wireless sensor that can be worn on the wrist to measure a subject's…
Descriptors: Measurement Techniques, Educational Technology, Measurement Equipment, Educational Environment
Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
National Assessment of Educational Progress (NAEP), 2025
Also known as The Nation's Report Card, the National Assessment of Educational Progress (NAEP) is the largest nationally representative and continuing assessment of student achievement and their learning experiences in various subjects for the nation, states, and 27 urban districts. The National Center for Education Statistics (NCES) is currently…
Descriptors: National Competency Tests, Innovation, Futures (of Society), Achievement Tests

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