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An Integrated Approach for Knowledge Extraction and Analysis in Collaborative Knowledge Construction
Zhang, Ning; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Collaborative knowledge construction (CKC) involved students' sharing of information, improvement of ideas, and construction of collective knowledge. In this process, knowledge extraction and analysis can provide valuable insights into students' knowledge capacities, depths, and levels in order to improve the CKC quality. However, existing studies…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Concept Mapping, Learning Activities
Sasipim Poompimol; Patcharin Panjaburee; Pratchayapong Yasri; Khajornsak Buaraphan – IAFOR Journal of Education, 2023
The collaborative board game was predicted to be a potential game-based learning environment to improve students' knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed…
Descriptors: Preferences, Computer Mediated Communication, Bullying, Educational Games
Wu, Ying-Tien; Wang, Li-Jen – Educational Technology & Society, 2023
Previous research has revealed that university students have multiple learning difficulties in argumentative essay writing (AEW). To address this issue, Knowledge building (KB) pedagogy that aims to create holistic learning environments highlighting idea-refinement, learner agency, and collaborative discourse could be promising. Therefore, this…
Descriptors: Undergraduate Students, Essays, Writing Instruction, Comparative Analysis
Watson, Sandy White; Dubrovskiy, Anton V.; Peters, Michelle L. – Chemistry Education Research and Practice, 2020
The purpose of this quasi-experimental non-equivalent pretest posttest control group research was to determine whether or not the use of a collaborative pH computer simulation has an impact on the knowledge, confidence, and conceptual understanding of fundamental pH concepts for undergraduate Chemistry II students. A purposeful sample of 59…
Descriptors: Chemistry, Science Instruction, Comparative Analysis, Undergraduate Students
Louhapensang, Chaturong; Noobanjong, Koompong – Cogent Education, 2021
In 2018, a group of faculty members and students from King Mongkut's Institute of Technology, Ladkrabang (KMITL), and Royal College of Art (RCA) organized workshops and field trips to Sukhothai province in Thailand to explore the livelihood along with cultural heritages, social practices, and sustainable learning by the inhabitants of communities…
Descriptors: Foreign Countries, Cooperative Learning, Sustainability, Cultural Awareness
Yang, Kexin Bella; Echeverria, Vanessa; Wang, Xuejian; Lawrence, LuEttaMae; Holstein, Kenneth; Rummel, Nikol; Aleven, Vincent – International Educational Data Mining Society, 2021
Constructing effective and well-balanced learning groups is important for collaborative learning. Past research explored how group formation policies affect learners' behaviors and performance. With the different classroom contexts, many group formation policies work in theory, yet their feasibility is rarely investigated in authentic class…
Descriptors: Grouping (Instructional Purposes), Cooperative Learning, Teaching Methods, Kindergarten
Eshuis, Elise H.; ter Vrugte, Judith; Anjewierden, Anjo; Bollen, Lars; Sikken, Jakob; de Jong, Ton – International Journal of Computer-Supported Collaborative Learning, 2019
New societal demands call for schools to train students' collaboration skills. However, research thus far has focused mainly on promoting collaboration to facilitate knowledge acquisition and has rarely provided insight into how to train students' collaboration skills. This study demonstrates the positive effects on the quality of students'…
Descriptors: Educational Quality, Vocational Education, Computer Assisted Instruction, Cooperative Learning
Dang, Srishti; Ved, Arunima; Vemuri, Kavita – International Journal of Game-Based Learning, 2018
Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b) collaborative versus individual learning. Towards this, the study reported in this article will present…
Descriptors: Geography, Maps, Cooperative Learning, Educational Games
Schnaubert, Lenka; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2019
Cognitive group awareness tools are a means to guide collaborative learning activities by providing knowledge-related information to the learners. While positive effects of such tools are firmly established, there is no consistency with regard to the awareness information used and a wide range of target concepts exist. However, attempts to compare…
Descriptors: Cooperative Learning, Learning Activities, Teaching Methods, Comparative Analysis
Langdon, Jody; Botnaru, Diana T.; Wittenberg, Megan; Riggs, Amy Jo; Mutchler, Jessica; Syno, Matthew; Caciula, Manuela C. – Advances in Physiology Education, 2019
The purpose of this study was to evaluate the effect of different metacognitive interventions on knowledge and regulation of cognition, as well as academic performance (i.e., exam and final grades) in three sections of an undergraduate human anatomy and physiology course. All targeted classes were randomly assigned to one of three groups…
Descriptors: Intervention, Metacognition, Academic Achievement, Undergraduate Students
Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
Eymur, Gülüzar; Geban, Ömer – International Journal of Science and Mathematics Education, 2017
The main purpose of this study was to investigate the effects of cooperative learning based on conceptual change approach instruction on ninth-grade students' understanding in chemical bonding concepts compared to traditional instruction. Seventy-two ninth-grade students from two intact chemistry classes taught by the same teacher in a public high…
Descriptors: High School Students, Grade 9, Cooperative Learning, Chemistry
Lin, Che-Li; Hou, Huei-Tse; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2016
The present study aims to explore the behavioral patterns of the social knowledge construction process and the online searching behaviors in a collaborative problem solving learning activity for high school students, and further compares the different behavioral patterns of the high- and low-performing teams. A total of 78 high school students…
Descriptors: High School Students, Cooperative Learning, Problem Solving, Online Searching
Jena, Ananta Kumar; Bhattacharjee, Satarupa; Gupta, Somnath; Das, Joy; Debnath, Rajib – Journal on School Educational Technology, 2018
Web 2.0 is a revolutionary technology operates Facebook, WhatsApp, LinkedIn, Twitter, and Google+ and other social networks. The study aimed to explore the effects of individual and collaborative web 2.0 technologies on the learning performance and self-regulation of secondary school students over traditional approach of learning. One hundred ten…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Social Media
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology

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