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Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
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Funahashi, Atsushi; Gruebler, Anna; Aoki, Takeshi; Kadone, Hideki; Suzuki, Kenji – Journal of Autism and Developmental Disorders, 2014
We quantitatively measured the smiles of a child with autism spectrum disorder (ASD-C) using a wearable interface device during animal-assisted activities (AAA) for 7 months, and compared the results with a control of the same age. The participant was a 10-year-old boy with ASD, and a normal healthy boy of the same age was the control. They…
Descriptors: Statistical Analysis, Children, Pervasive Developmental Disorders, Autism
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Wee, Loo Kang; Chew, Charles; Goh, Giam Hwee; Tan, Samuel; Lee, Tat Leong – Physics Education, 2012
This article reports on the use of Tracker as a pedagogical tool in the effective learning and teaching of projectile motion in physics. When a computer model building learning process is supported and driven by video analysis data, this free Open Source Physics tool can provide opportunities for students to engage in active enquiry-based…
Descriptors: Physics, Teaching Methods, Video Technology, Misconceptions
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Van Rooy, Wilhelmina S. – Research in Science & Technological Education, 2012
Background: The ubiquity, availability and exponential growth of digital information and communication technology (ICT) creates unique opportunities for learning and teaching in the senior secondary school biology curriculum. Digital technologies make it possible for emerging disciplinary knowledge and understanding of biological processes…
Descriptors: Video Technology, Secondary Schools, Genetics, Computers
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Kolivras, Korine N.; Luebbering, Candice R.; Resler, Lynn M. – Journal of Geography in Higher Education, 2012
Field trips have become less common due to issues including budget constraints and large class sizes. Research suggests that virtual field trips can substitute for field visits, but the role of webcams has not been evaluated. To investigate the potential for webcams to substitute for field trips, participants viewed urban and physical landscapes…
Descriptors: Field Trips, Photography, Internet, Video Technology
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Farr, William; Yuill, Nicola; Raffle, Hayes – Autism: The International Journal of Research and Practice, 2010
Tangible user interfaces (TUIs) embed computer technology in graspable objects. This study assessed the potential of Topobo, a construction toy with programmable movement, to support social interaction in children with Autistic Spectrum Conditions (ASC). Groups of either typically developing (TD) children or those with ASC had group play sessions…
Descriptors: Play, Interpersonal Relationship, Computers, Pervasive Developmental Disorders
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McPherson, Rebekah; Tyler-Wood, Tandra; McEnturff Ellison, Amber; Peak, Pamela – Journal of Technology and Teacher Education, 2011
This study at a large midwestern university evaluated the use of a web-based simulated classroom, simSchool, with pre-service and in-service special education students, to determine if use of the simulated classroom influences students' perceptions of inclusion and teacher preparation. The project used a nonequivalent comparison group,…
Descriptors: Student Attitudes, Inclusion, Special Education, Preservice Teacher Education
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Wright, Geoffrey; Shumway, Steve; Terry, Ronald; Bartholomew, Scott – Journal of Technology Education, 2012
This manuscript addresses a problem teachers of computer software applications face today: What is an effective method for teaching new computer software? Technology and engineering teachers, specifically those with communications and other related courses that involve computer software applications, face this problem when teaching computer…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computers, Educational Technology
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Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Jones, Eric L. – ProQuest LLC, 2011
High schools in the United States are facing increased scrutiny to increase the number of students graduating with a diploma in four years. This pressure comes from many sources. First, the No Child Left Behind Act instituted graduation as a measure of a high school's success at the federal level. States soon followed by increasing accountability…
Descriptors: Educational Environment, Computers, Accountability, Student Attitudes
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers