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Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
Berland, Matthew; Wilensky, Uri – Journal of Science Education and Technology, 2015
Both complex systems methods (such as agent-based modeling) and computational methods (such as programming) provide powerful ways for students to understand new phenomena. To understand how to effectively teach complex systems and computational content to younger students, we conducted a study in four urban middle school classrooms comparing…
Descriptors: Robotics, Comparative Analysis, Computer Simulation, Systems Approach
Rothwell, E. J.; Cloud, M. J. – IEEE Transactions on Education, 2012
A technique for automatic error analysis using interval mathematics is introduced. A comparison to standard error propagation methods shows that in cases involving complicated formulas, the interval approach gives comparable error estimates with much less effort. Several examples are considered, and numerical errors are computed using the INTLAB…
Descriptors: Engineering Education, Intervals, Engineering, Laboratory Experiments
Sanqui, Jose Almer T.; Arnholt, Alan T. – Teaching Statistics: An International Journal for Teachers, 2011
This article describes a simulation activity that can be used to help students see that the estimator "S" is a biased estimator of [sigma]. The activity can be implemented using either a statistical package such as R, Minitab, or a Web applet. In the activity, the students investigate and compare the bias of "S" when sampling from different…
Descriptors: Advanced Students, Regression (Statistics), Sampling, College Mathematics
Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – Journal of Research on Technology in Education, 2014
Pair programming is a strategy that grew out of industry and has shown promise for performance and retention in computer programming courses at universities and in industry. In this study, we examine whether pair programming is effective in K-12, what it is effective for, and how partners influence each other. We collected the data from 320 middle…
Descriptors: Teaching Methods, Programming, Middle School Students, Computer Games
Uzomah, Stephanie Lynn – ProQuest LLC, 2012
In 2007, only 32% of Georgia's fourth grade students were considered at or above the proficient level in mathematics. The purpose of this study was to examine the effectiveness of the TouchMath program at one elementary school. The TouchMath program was developed based on the constructivist learning theory and includes aspects of theories from…
Descriptors: Mathematics Achievement, Comparative Analysis, Kindergarten, Control Groups
Kelley, Ken; Rausch, Joseph R. – Psychological Methods, 2011
Longitudinal studies are necessary to examine individual change over time, with group status often being an important variable in explaining some individual differences in change. Although sample size planning for longitudinal studies has focused on statistical power, recent calls for effect sizes and their corresponding confidence intervals…
Descriptors: Intervals, Sample Size, Effect Size, Longitudinal Studies
Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2011
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The studies that are available tend to be limited in terms of output data reported, or small in scale, or both. The aim of this randomised controlled trial was to upscale a recent study by Miller and Robertson…
Descriptors: Foreign Countries, Instructional Effectiveness, Experimental Groups, Control Groups

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