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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Plumert, Jodie M.; Hawkins, Aimee M. – Child Development, 2001
Examined in 4 experiments 3- and 4-year-olds' ability to communicate about containment and proximity relations. Found that when describing where a toy mouse was hidden, children were more likely to successfully disambiguate a small landmark when it was in, rather than next to, the large landmark. Three-year-olds initiated searches faster when the…
Descriptors: Age Differences, Bias, Cognitive Development, Communication Skills
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Laveault, Dany – Canadian Journal of Native Education, 1982
Discriminant analysis is applied to data from previous research dealing with assessing the particularities of cognitive development in young (four to nine years old) Montagnais Indians and French Canadians. The most important future contribution of discriminant analysis to intercultural research will be its ability to conceptualize group…
Descriptors: Canada Natives, Children, Cognitive Development, Comparative Analysis