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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Gokgoz-Kurt, Burcu – Journal of Language and Linguistic Studies, 2017
The current study provides a constraint-based analysis of L1 word-final consonant cluster acquisition in Turkish child language, based on the data originally presented by Topbas and Kopkalli-Yavuz (2008). The present analysis was done using [?]+obstruent consonant cluster acquisition. A comparison of Gradual Learning Algorithm (GLA) under…
Descriptors: Turkish, Phonemes, Simulation, Grammar
Hsu, Che-Wei; Teoh, Yee-San – Journal of Autism and Developmental Disorders, 2017
The present study aimed to examine the effects of a novel avatar interviewing aid during memory interviews with children with autism spectrum disorder (ASD). Thirty children were recruited for our study (Age: M = 7.60, SD = 0.68), half with ASD (13 boys; 2 girls) and the other half being neurotypical (13 boys; 2 girls). Children participated in a…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Memory
Brennan, Marc; McCreery, Ryan; Kopun, Judy; Lewis, Dawna; Alexander, Joshua; Stelmachowicz, Patricia – Journal of Speech, Language, and Hearing Research, 2016
Purpose: This study compared masking release for adults and children with normal hearing and hearing loss. For the participants with hearing loss, masking release using simulated hearing aid amplification with 2 different compression speeds (slow, fast) was compared. Method: Sentence recognition in unmodulated noise was compared with recognition…
Descriptors: Children, Adults, Hearing Impairments, Assistive Technology
Neely, Kimberly D.; Bunton, Kate; Story, Brad H. – Journal of Speech, Language, and Hearing Research, 2016
Purpose: This study used a computational vocal tract model to investigate the relationship of diphthong duration and vocal tract movement magnitude to measures of the F2 trajectory in CV words. Method: Three words ("bough," "boy," and "buy") were simulated on the basis of an adult female vocal tract model, in which…
Descriptors: Correlation, Adults, Speech, Measurement Techniques
Recognition as Support for Reasoning about Horizontal Motion: A Further Resource for School Science?
Howe, Christine; Taylor Tavares, Joana; Devine, Amy – Research in Science & Technological Education, 2016
Background: Even infants can recognize whether patterns of motion are or are not natural, yet an acknowledged challenge for science education is to promote adequate reasoning about such patterns. Since research indicates linkage between the conceptual bases of recognition and reasoning, it seems possible that recognition can be engaged to support…
Descriptors: Science Education, Computer Simulation, Infants, Foreign Countries
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Devena, Sarah E.; Watkins, Marley W. – Journal of Applied School Psychology, 2012
The Wechsler Intelligence Scale for Children-Fourth Edition General Abilities Index and Cognitive Proficiency Index have been advanced as possible diagnostic markers of attention deficit hyperactivity disorder. This hypothesis was tested with a hospital sample with attention deficit hyperactivity disorder (n = 78), a referred but nondiagnosed…
Descriptors: Attention Deficit Hyperactivity Disorder, Intelligence, Hospitals, Measures (Individuals)
Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
Wuang, Yee-Pay; Wang, Chih-Chung; Huang, Mao-Hsiung; Su, Chwen-Yng – Adapted Physical Activity Quarterly, 2010
This study investigated the effectiveness of a 20-week Simulated Developmental Horse-Riding Program (SDHRP) by using an innovative exercise equipment (Joba[R]) on the motor proficiency and sensory integrative functions in 60 children with autism (age: 6 years, 5 months to 8 years, 9 months). In the first phase of 20 weeks, 30 children received the…
Descriptors: Autism, Program Effectiveness, Occupational Therapy, Horses
Budd, Mary-Jane; Hanley, J. Richard; Griffiths, Yvonne – Journal of Memory and Language, 2011
This study investigated whether Foygel and Dell's (2000) interactive two-step model of speech production could simulate the number and type of errors made in picture-naming by 68 children of elementary-school age. Results showed that the model provided a satisfactory simulation of the mean error profile of children aged five, six, seven, eight and…
Descriptors: Speech, Phonology, Semantics, Children
Kirshner, Sharon; Weiss, Patrice L.; Tirosh, Emanuel – European Journal of Special Needs Education, 2011
Virtual reality (VR) technology enables evaluation and practice of specific skills in a motivating, user-friendly and safe way. The implementation of virtual game environments within clinical settings has increased substantially in recent years. However, the psychometric properties and feasibility of many applications have not been fully…
Descriptors: Video Technology, Feedback (Response), Computer Simulation, Cerebral Palsy
Peer reviewedDreger, Ralph Mason; And Others – Multivariate Behavioral Research, 1988
Seven data sets (namely, clinical data on children) were subjected to clustering by seven algorithms--the B-coefficient, Linear Typal Analysis; elementary linkage analysis, Numerical Taxonomy System, Statistical Analysis System hierarchical clustering method, Taxonomy, and Bolz's Type Analysis. The little-known B-coefficient method compared…
Descriptors: Algorithms, Children, Clinical Diagnosis, Cluster Analysis
Mikami, Amori Yee; Huang-Pollock, Cynthia L.; Pfiffner, Linda J.; McBurnett, Keith; Hangai, Dana – Journal of Abnormal Child Psychology, 2007
This study assessed social skills in 116 children aged 7-12 with ADHD-Combined Type (ADHD-C; n=33), ADHD-Inattentive Type (ADHD-I; n=45), and comparison children (n=38), with consideration of the role sluggish cognitive tempo (SCT) symptoms play in distinguishing profiles. Social skills were assessed using a novel computerized chat room task, in…
Descriptors: Reading Achievement, Hyperactivity, Conceptual Tempo, Behavior Disorders
Peer reviewedUdin, Richard D.; Kuster, Curtis G. – Journal of Dental Education, 1985
A study to determine the usefulness of a board game in training and sensitizing senior dental students toward handicapped children showed that neither the board game nor a standard small-group lecture affected student attitudes or confidence. (MSE)
Descriptors: Attitude Change, Children, Classroom Techniques, Comparative Analysis
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