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Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
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Yadav, Savita; Chakraborty, Pinaki; Meena, Lokesh; Yadav, Deepanshu – Journal of Educational Technology Systems, 2022
Children now use digital devices for learning and leisure activities. The study assessed children's ability to read from computers, smartphones and printed sheets. We provided 60 children aged seven to ten years with reading material and recorded the time taken by them to complete reading and their navigation pattern and eye movements using…
Descriptors: Reading Ability, Reading Processes, Telecommunications, Handheld Devices
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Straub, Jeremy – Journal of Educational Technology Systems, 2014
The development of software for spacecraft represents a particular challenge and is, in many ways, a worst case scenario from a design perspective. Spacecraft software must be "bulletproof" and operate for extended periods of time without user intervention. If the software fails, it cannot be manually serviced. Software failure may…
Descriptors: Comparative Analysis, Computer Software, Computer Science Education, Educational Technology
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Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
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San Jose, David L. – Journal of Educational Technology Systems, 2017
Electronic portfolios (e-portfolios) are commonly positioned to show evidence of student learning with formative and summative assessment benefits. At the University of Auckland teacher education program, two e-portfolio systems were adopted to document preservice teacher's course work and to attest to the Graduating Teacher Standards. This…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Portfolio Assessment, Best Practices
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Strang, Kenneth David – Journal of Educational Technology Systems, 2016
This article starts with a detailed literature review of recent studies that focused on using learning analytics software or learning management system data to determine the nature of any relationships between online student activity and their academic outcomes within university-level business courses. The article then describes how data was…
Descriptors: Outcomes of Education, Higher Education, Computer Software, Academic Achievement
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Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
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Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
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Kuikka, Matti; Laakso, Mikko-Jussi; Joshi, Marjo – Journal of Educational Technology Systems, 2016
This article outlines the effect of the collaborative educational tool ViLLE when learning business mathematics in higher education. ViLLE validates students' answers during the assessment process and provides immediate feedback, enabling students to receive feedback and guidance about the correctness of their answers. The learning results in the…
Descriptors: Feedback (Response), Mathematics Instruction, Higher Education, College Mathematics
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Bowers, K. Westmoreland – Journal of Educational Technology Systems, 2014
The purpose of this study was to identify constructivist concepts that are important to student-perceived learning outcomes in college courses that use a virtual world, such as Second Life, as an educational tool. Identification of these concepts will help instructors to make the best use of their course design efforts in mediated environments.…
Descriptors: Student Attitudes, Constructivism (Learning), Student Responsibility, Computer Simulation
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Johnson-Leslie, Natalie A. – Journal of Educational Technology Systems, 2009
In teacher education, electronic portfolios provide an authentic form of assessment documenting students' personal and professional growth. Using the engineered-based system, College LiveText, and an off-the-shelf general tool, HyperStudio, pre-service teachers constructed e-portfolios as part of their teacher preparation requirements. This case…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Portfolios (Background Materials), Preservice Teachers
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Sato, Eriko; Sohn, Heejeong; Chen, Julian ChengChiang; Adebowale, Kayode C. V.; Jourdain, Sarah – Journal of Educational Technology Systems, 2015
Our pilot project created blended/online courses to accommodate the growing needs of precollegiate and collegiate students interested in learning Korean and Japanese. In the initial phase, we conducted a survey of students' experiences with and perceptions about blended/online Asian language learning. We found a general lack of familiarity with,…
Descriptors: Online Courses, Second Language Learning, Second Language Instruction, Korean
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Kwon, Seolim; Lara, Miguel; Enfield, Jake; Frick, Theodore – Journal of Educational Technology Systems, 2013
Conducting an iterative usability testing, a set of prompts used as a form of instructional support was developed in order to facilitate the comprehension of the diffusion of innovations theory (Rogers, 2003) in a simulation game called the Diffusion Simulation Game (DSG) (Molenda & Rice, 1979). The six subjects who participated in the study…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Prompting
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Hawkes, Mark; Hategekimana, Claver – Journal of Educational Technology Systems, 2010
This study focuses on the impact of wireless, mobile computing tools on student assessment outcomes. In a campus-wide wireless, mobile computing environment at an upper Midwest university, an empirical analysis is applied to understand the relationship between student performance and Tablet PC use. An experimental/control group comparison of…
Descriptors: Control Groups, Academic Achievement, Data Analysis, Scores
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Jaworski, Susan; Sullivan, Roberta – Journal of Educational Technology Systems, 2011
Do library catalogs compete with Google or is it the other way around? We know which came first but which will finish in the end? Only trained library professionals were considered qualified to develop reliable catalog records. However, with the increased sophistication of search engines, we are beginning to realize that a collaborative effort may…
Descriptors: Access to Information, Comparative Analysis, Cataloging, Usability
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