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Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
Menglong Cong; Ariana Cohn; Carolyn Black; Megan Pesansky; Robyn Thomas Pitts; Kimberly J. Cortes; Kim A. Gorgens; Leslie Hasche; Scott Horowitz – Biochemistry and Molecular Biology Education, 2025
Lifelong learning is essential for healthy aging, and education can positively influence the older population's quality of life and cognition. Foldit (www.fold.it) is a free academic citizen science video game designed to help scientists with biochemistry problems. Foldit also has educational potential for different levels of learners--including…
Descriptors: Computer Games, Older Adults, Biochemistry, Lifelong Learning
Wen Jia; Austin Pack; Yi Guan; Liping Zhang; Bin Zou – Computer Assisted Language Learning, 2025
Despite the growing interest in game-based learning (GBL) over the last two decades, the influence of Augmented Reality-based GBL on English vocabulary growth is still not well understood when compared with other forms of media, especially with regard to academic English vocabulary. This quasi-experimental study with 90 Chinese…
Descriptors: Game Based Learning, English for Academic Purposes, Second Language Learning, Second Language Instruction
Beatriz Chaves-Yuste; Cristina de-la-Peña – TESOL Journal, 2025
Technology, constantly present in current society and education, needs to make use of the most effective digital resources to optimize the teaching-learning process. Despite the growing body of literature on the pedagogical effectiveness of digital resources in a second language (L2) context, limited research has been conducted when working with…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Tourism

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