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Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
María Luquin; María del Pilar García Mayo – Studies in Second Language Learning and Teaching, 2025
This study investigated how the inclusion of model texts as a feedback technique affected students' task motivation and engagement in writing tasks. Adopting a longitudinal design, 60 English as a foreign language (EFL) children (aged 11-12) were divided into three groups: a treatment group, a long-term treatment group, and a control group. The…
Descriptors: Task Analysis, English (Second Language), Second Language Learning, Second Language Instruction
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Shireen Jamal Mohammed; Maryam Waleed Khalid – Language Testing in Asia, 2025
While over the last couple of years, there has been a growing investigation into the use of Artificial Intelligence (AI) within language learning, very little has been written regarding how such AI feedback influences the complex experiences of EFL learners in terms of motivation, foreign language peace of mind (FLPoM), trait emotional…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Software, English (Second Language)